I Am Legion Launcher for Dying Light 1 & 2
Added 2024-05-01 14:00:34 +0000 UTCHey everyone, I'm currently working on the new IALR Launcher and would love your feedback on the features you find most important to your current or next playthrough.
Here is a breakdown of the upcoming features that I'm working on and please add your vote or comments on the features:

1. Choose your difficulty (Basic & Advanced)
Basic:
Similar to the current IALR Launcher, where you select from the "difficulties" for IALR, which include all of the balancing that I've created for the mod in the form of "Casual Survivor, Survivor, Ultimate, and Insanity"
These will need to be continuously be updated with every update to Dying Light 2 over the coming years, so these require the most effort and feedback.
Advanced:
Choose from several options to "build" difficulties based on your preferences such as:
Spawn density on the map by area/ Interior densities
Biters Running/Climbing
Detection speeds
Noise options such as DayStalker and Nightstalker toggles
Companions spawning
Different types of enemies to be spawned
AI Behavior settings applied to each group (Humans, Infected, etc)
New factions to be added by the mod and how common
More options based on feedback
2. Choose your character
No longer will you be forced to play only as Aiden, this will give you the ability to immediately choose your gender and appearance and have that selection apply to all the ingame official skins.

3. Choose your companion
Decide if you want a companion to randomly spawn and join you through your travels (this code will be improving over time).

4. Modules
Chose from the different modules previously added to IALR but now be able to change settings associated with those modules, such as the requirements and impact to the world.
5. Events
Choose from specific events created to change the world
Toggle a "Random" event RNG system that allows the map to have simple modifiers applied to your current settings such as:
"Rainy weather: Storms are rolling through Villador, causing the infected to flood the streets during the day". This modifies your game to make the weather always rainy and flooded with enemies until you launch the game again.
"Rise Up Brothers!": The peacekeepers are surging into the streets to try to take back villador, work with them to clear the streets or take down their forces to earn new valuable basebuilding equipment"
These are just a few sample ideas but once I have the systems designed, it will be much easier to support new fun events that can take place "daily" or "weekly" by being randomly rolled and easily toggled on and off. The goal would be to "reroll" the daily event for the day, which may have pros and cons to the map and player.
6. Pathways
The world will be influenced by your choice of Pathway at the start
This will currently only be able to impact the relationships in the open world, where Peacekeepers may attack you or be neutral to you based on your selections, other factions as well.

7. Community Hub/Basecamp
This is where the community can tune in to see Community events that are being kicked off for more rewards inside the game and toggle the features on and off:
Events in specific zones
Weapon/item crafting stations
Boss sightings
Faction wars and their status
Achievements