First of all, I can't believe I got to 11 patrons. Thank you for your support!
I am currently working on assetbundling individual buildings from Cyber City 9 so they can be moved around or pushed over using the built in VaM physics. I haven't experimented with this yet, and I will probably make a set of low poly skyscrapers for scenes where you can knock stuff over. In addition to that, the other projects in my render pipeline are:
-Dildo buildings
-Damaged buildings
-Little cars, boats, and planes
-MoCaps
-Props
-Smoke
-Waifu morphing
-Tinies
I don't plan on making another Open Street Map city until I find a tool that imports more geometry and hopefully side textures. The process is very tedious and I think I have enough of them made to serve a variety of purposes.