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Team_Radious
Team_Radious

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The Potion Of Speed Update Progress Info!

Hello Everyone, Team Radious here!

Warhammer II fans worldwide are rejoicing as CA has released the Shadow and the Blade DLC today, alongside the Bretonnia FLC.

However, this means, that as of today, our Warhammer II mod is officially under reconstruction. It is currently not compatible with this most recent update and will cause crashes. We are working tirelessly to fix everything and make it interact seamlessly with all the new features, but it will require countless hours of work. We need to ensure that our content has its usual high level of polish and that everything is done to the highest standard. Rest assured that we will do everything we can to deliver the update to you as soon as possible, but we are unsure as to when we are going to be finished so you will have to unfortunately hang tight for now.

Christmas are coming, but we will do our best to have update for you before it!

With all of that in mind, we have a plea to make. The scope of the DLC and patch is extensive and requires almost a complete rewrite of many elements of our collection. Hundreds of hours of work are ahead of us, which we need to sacrifice from our private time, often after a full day at work or university. As such, we humbly ask you to consider becoming our Patron, giving us the much-needed boost. Even the smallest gesture helps us get a better grip on our lives and by extension on our work.

https://www.patreon.com/Team_Radious or via our Paypal acount https://www.paypal.me/TeamRadious 

Yours,

Radious and Synthetic Man

 

Update Info 1  - 12.12.2019:  Work started today we have first info to share with you! Base overview of all new content was done, around "milion" changes which need to be done are marked and now only to do it all! All new content has been properly investigated so we know what to do with it and how exactly we will be adapting all new and changed stuff. Now the very slow process starts with adding all new files into the mod, this alone will take dozens of hours to do. Around 2% of all is done!


Update Info 2  - 13.12.2019:   

Since almost every part of the mod requires complete rework and rebuild i decided to use same approach as with last update - Hunter and the Beast - I fix and update tables alphabetically one by one. Since there is only like 5% of them which do not require any updates or changes this will ensure i wont miss anything and each change is properly updated and edited. Today i focused on all buildings and AI related tables - all new buildings are now fully included, all their effects properly updated (new can be added after testing/balancing), Buildings also got rebalanced costs. Recruitment changes fully upgraded with vanilla and our own custom units - that required many changes to base system since CA decided to remove from game many T1 barracks options for various factions.

Now to the AI - all new AI profiles are now fully implemented, CA changed once again tables and lines for horde Ai (Lizardmen only) so i had to include all these changes and delete many old values, AI budget and spending logic is also fully reworked and our own agressivity and AI activity is now fully active on these new profiles (this will surely need more testing but overall it should be our good active AI unlike passive campy vanilla one). AI recruitment system fully updated with new units which are integrated between already existing units based on their tier and quality. You really wont see in our mod AI spamming 1-2 unit types.  Around 12% of all is done!


Update Info 3  - 13.12.2019:  More stuff updated. Today i focused on tables related to units. This means any core changes to animations, sets, entities were all updated to latest game version. I also added all new units and characters into the mod. All these units received complete rework and rebalance, ror units own unique weapons, many different atributtes and complete stats and cost changes to perfectly fit into main core Radious gameplay as you know it (further balancing changes will be done also based on your feedback once the update is out). All new weapons and projectiles were also completely rebalanced and included with additions of our own new ones to make wider differences between each unit. This required complete weapons table rework due to new entires from CA, so all already existing weapons received balancing touch in terms of attack speed, mass, length and many more changes. 

Now starting to work on all new abilities, spells and skills. Most of these tables also require complete rework due to new collums and wider changes in the tables. Around 25% of all is done! 

 

Update Info 4  - 14.12.2019:  Another lnog night gone. Additional massive amount of work has been done. Part 1 is now almost fully updated (this will be fully tested once both parts are working and all can be tested). This means more heavy db tables are now completed and fully updated, Part 2 has less of these but on other hand it contains all script files which have to be completely rewritten once again. Main focus during night was on all new abilities and spells + compelte rework and rewrite of all old ones. All new are fully included and rebalanced, all old updated where it was needed, some completely reworked, some even had to be deleted, as with every patch CA often deletes, removes or rename many things to complicate our lives little bit more... :-). Around 35% of all is done! 


Update Info 5  - 14.12.2019:  Part 1 is now fully updated. Last several hours i put into updating all UI files our mods are using, like custom loading screens, menus, unique faction UI and other stuff. Further balancing for various units was also done to ensure they all fit nicely. Removed campaign exlusive tab for all units in custom/mp battles (this way all these units are directly in proper tabs rather then exclusive one all weirdly mixed together. 

Since part 2 is heavily focused on our custom units next work will be primary about them - updating all needed files to latest version, enabling units in new factions, updating recruitment systems for dozens of units.  Started also first rewrite of all our edited scripts including Chaos Invasions, hordes spawning systems, Orcish and Beastmen invasions and many others. These will take a lot time to complete all. There will be new Lizardmen invasions with custom units, same as for Beastmen, Chaos, Norsca and Savage Orcs.  Around 45% of all is done! 


Update Info 6  - 15.12.2019:  Another big progress. Mod starts once again! Battles and campaigns load fine! Now still a lot to do,  heavy testing is now needed of many new things, adjust balance for it,  finish updating all scripts so they work properly in campaigns. Finish  updating of all UI files and many other things + quality of life changes  and tweaks to new content. Same as updating other important parts in Part 2. At this  moment i spend on this update over 30 hours of constant fixing, that is  almost 6 hours per day while i go daily to the work and must care about  so many other things right before Christmas. Still a lot to do, but we are getting closer! Around 60% of all is done!  


Update Info 7  - 15.12.2019:  Massive progress today!  Our mod is finaly fully operational once again! Battles and campaigns load fine! Now i need to focus on all new content dlc brought and this will require many additional hours to ensure all is working properly and is balanced aswell. Also all updated scripts need some testing to ensure all new changes in them are working as intented. On top of that some less important tables still require updates. All this must be done before it goes live so you wont get some unfinished turd! Tomorrow i am almost all day at work so updating process will continue at the evening once i get home. Work on all our official submods is also going well and updates for them should be ready at the same time as main mod!  Around 70% of all is done!  


Update Info 8  - 16.12.2019:  We are almost there! Last  6 days were incredible busy but we are almost ready to release updated  version for all of you! We did some heavy testing to ensure its  completely crash free, finalising updating our official submods and most of the scripts are now fully updated aswell. Tomorrow we will do some final testing and tweaks and also release preview of full changelog for all our great Patrons. Update is almost here! Around 85% of all is done!  


Update Info 9  - 17.12.2019:  This is our last blog update! Which means we are finished with updating and release is on the way! We had incredible hard working week to deliver you this update before Christmas and i am honestly glad i managed to do it. Changelog will be shortly posted in our patrons channel (our discord server) and tomorrow update + notes will go live for everyone + updates of al our submods. Expect release tomorrow sometime between 17-19PM CET once i get home from work.  Around 95% of all is done! 

This is last post about our update progress, next should follow actual mod release!

The Potion Of Speed Update Progress Info!

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