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Siactro
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Super Kiwi 64 - Update infos #1

Next to some of the changes to the main game, the update for Super Kiwi 64 will also includes some bonus content like I mentioned earlier. I figured it's time to share some infos on this:

It's basically a completely dettached adventure from the original game. It plays after the maingame and can be chosen from the menu once the maingame is finished once (getting to the credits, not 100% it). It also features a new story, that hints at a few "general siactro lore" connections. And yes this time I make it more cinematic and actually tell a plot. I guess the more accurate term to this content would be "Bonus Game" at this point.

It features a very simple little hubworld and three new levels. The special thing is that each level will feature a temporary unique new movement mechanic that is exclusive to the level itself. Think the speed boost in the last Island level for example. I jokingly wrote on twitter that it will also feature a lot of pink colors too. It does... In terms of design I basically just go with what I want to do this time, really. With the maingame I tried to stay as true as possible to my 2018 vision, but since that is done I am going a bit crazy now.

As a bit of a tease I included a screenshot from one of the cutscenes in the bonus content. I hope the character kinda rings a few bells because it is supposed to look familiar.

Super Kiwi 64 - Update infos #1

Comments

Here's hoping! Love all your work!

Nick Ritacca

I wish. Beeny was a lot of fun to make. Unfortunately it really didn't get a lot of attention. Will see. Maybe one day :)

Siactro

Awesome! Beeny 2 better be next!

Nick Ritacca

Pink and white grids ftw

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