This gameplay is specially designed for Tactical View, but it can also be played manually if the user prefers. Remember, the mod isn’t meant to be purely realistic—it’s a mix between realism and entertaining, enjoyable football, both to watch and to play.
Improved goalkeeper logic when coming out to close down attackers.
Better decision-making for goalkeepers when passing with their feet or throwing to nearby teammates.
Slightly increased chance for goalkeepers to misjudge the ball’s trajectory.
Defenders are now more aggressive and tactical, depending on team and individual tactics.
Greater difference between elite, good, and poor defenders: poor defenders will make more mistakes in coverage and lose more duels; good defenders anticipate and cover better; elite defenders can even help build up play by moving into midfield.
Improved marking system, achieving better balance between defender types and more tactical variety between teams.
Top players now have better logic to decide what to do and when.
The difference in level between players in each position is much more noticeable.
AI dribbles in more appropriate situations and elite forwards have a higher chance of winning 1v1s.
Increased error chance in passes, crosses, and shots based on player stats.
Improved ball physics: passes, shots, and crosses are less like “missiles.”
AI makes better decisions when crossing, considering the number of teammates in the box, whether they are marked, and if the path is clear.
Improved header accuracy for top aerial players.
Forwards look for better spaces and make smarter decisions about continuing the attack or recycling possession.
Forwards now contribute more defensively.
More variety in the way the AI builds attacks and defends.
Animation tweaks to make player movements less robotic and more realistic, without making them sluggish.
Higher probability of aggressive fouls and a tougher, more physical style of play (depending on the team).
Required Settings:
Difficulty Level: Legendary or less.
Competitor Mode: Off
Game Mode: Classic
CPU Sliders: Put it on Custom and set all in 50 except the "first touch passes" that need to be 10.
Player-Based Difficulty: On.
Wind Effects: Off.
Weather Effects: Off.
KIA
2025-06-08 03:42:33 +0000 UTCgoku vegeta
2025-06-07 14:42:02 +0000 UTCKIA
2025-06-05 15:04:06 +0000 UTCAdam Knight
2025-06-05 13:41:23 +0000 UTC