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Ep. 237 - Everything Everywah, with Maddy Thorson

Developer of TowerFall and Celeste Maddy Thorson joins the panel to cover the Treasure of Sierra Madrock, Nephew Tokens, and if double jumps are really necessary.  Hosted by Alex Jaffe, with Frank Cifaldi, Tim Rogers, Brandon Sheffield and Maddy Thorson. Edited by Esper Quinn, original music by Kurt Feldman.

Questions this week:

LIGHTNING ROUND: GameFAQ&As – Super Mario Maker 2 (01:00:03)

Recommendations & Outro (01:03:39)

A SMALL SELECTION OF THINGS REFERENCED:

Recommendations:

Frank: Find and play the Titanic platformer made by Dragon Co

Tim: Don’t play Wolverine: Adamantium Rage (or do)

Maddy: V Rising

Brandon: Don’t add Amazon Prime Movies to your list at the end of the month, Lacroix Despheres

DIRTBAGS: You can submit your questions to the show using this form. And, thanks!

Comments

Yeah, sadly I can't disagree with you Brandon. Once it gets out into the zeitgeist that's it. It's similar, (but less egregious IMO), to people referring to Game Boy Donkey Kong as "Donkey Kong '94". That one is like nails on a chalkboard to me. lol

Andrew O.

(brandon:) "double jump" has definitely taken over the aerial jump terminology and they are now basically the same - the idea of double jump being a ground second jump on the ground that gets you higher only lasted for about two years, the mechanic fell into disuse, and aerial jump has been referred to as "double jump" probably about 200x more frequently in game manuals and in-game tutorials and text vs the ground-based meaning, so I thiiiiiiiiiiiiink that's a losing battle.

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re: "Double Jump" - Time for me to be annoyingly pedantic! Double Jump =/= Aerial Jump Some examples: Mario 64 - Double (and Triple) Jump, where subsequent jumps get you higher. Mega Man & Bass - (Bass) Aerial Jump, performed when in midair. Mega Man X - Dash, only on ground. Sonic 3 - (Fire Shield) Air Dash, only works when in the air. Zelda OOT: Hover (Boots), when you walk or run off an edge. Mega Man X4: (Leg Upgrade) Aerial Hover, only when in the air. The real question: Should these aerial abilities be allowed anytime the player is midair (ex. falling) or only after jumping?

Andrew O.


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