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Weekly Roundup 237 - New Enemy Type - Grabber - Week 4

Hi everyone!

I've been in unity doing scripting this week! I've got a few gifs to show for it! So let's get into it!

1: What's New?

This week was spent on getting started on making the in-game logic for the Grabber enemy in unity using state machines.

At the moment the enemy behavior and assisting scripts is about 40-50% implemented. The grabber can detect the player, move around the dungeon and grab them. But a lot of the finer details are missing and needing to be done.

Still: Here's the grabber in action moving about. It's the first enemy in the game that has directional sprites!

And here's the rough animation I have going for the capture sequence for the grabber.

2: What's Next?

Next week is continued work in unity on the logic and AI for the enemy Grabber! I need to make things such as the escape logic for the character. Additional animations. And all the rest!

Cheers!

Weekly Roundup 237 - New Enemy Type - Grabber - Week 4

Comments

Ooh, I like this type of enemy. If you're open to suggestions and it's not too complicated, I like the idea of her being suspended, maybe with legs apart, rather than standing on the ground.

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