Weekly Roundup 224 - Wall Trap Encounter Animations
Added 2025-04-04 15:58:52 +0000 UTCHi Everyone!
Hope you had a great week! Steady progress has been made on the encounter so let's get into it.
1: What's New:
This week was a combo of both making the animations in Unity for the encounter sequence but also doing the sequence logic flow so the encounter could be played start to end.
Like so many of the prisoner and hero animations I want to make sure there's some variability to the animation. So each time you trigger this trap a few variables will be selected including:
The face. There's 4 choices, more or less if the eyes and mouth are blindfolded and gagged.
The animation movement. How she squirms and how the belly ticklers tap on her tummy.
The tools used. There's 3 choices for this one and it swaps out what she's dealing with.
Here's a screenshot of the randomization state machine for the encounter:

And to show off the animation progress: Here's some of the animations working in game: This one has the clit pump.
And this one has the pussy belt.
2: What's Next?
Next week will be focused around making the art assets for the "freed" animation, as well as designing what prompts/puzzle you have to do to beat the encounter. The tentacle trap prompts are currently there as a stand-in but I want to make it more unique.
I hope you enjoy the new animations!
Caroo
Comments
Such an absolute cutie as usual, Caroo!
StarChild
2025-04-07 14:18:20 +0000 UTC