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Weekly Roundup 217 - New Loot-Drop Visuals

Hi everyone!

Hope you've had a great week!

Got some new development to show on the Bindmancer! Let's get into it.

1: What's New?

Over the past two weeks I've been working with a new programmer on a Loot-Drop system.

I've been wanting the loot you get from defeating enemies to be more dynamic in both how it functions and looks. And we're making great progress in making that a reality.

I need to make better art assets for it as the objects are now able to be literal materials and treasure and not something more abstract and iconic. But take a look! :D

2: What's Next?

I intend to spend one more week on the loot-drop system to make new art assets for it.

Also intend to have the loot drop a whole lot sooner on defeated enemies so you don't need to wait past the death animation to see what you got. Should make the game flow faster!

Weekly Roundup 217 - New Loot-Drop Visuals

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