Update: One more update. Hopefully this is the final change on this release version.
Man, my internet had to crap out at the worst possible time...
Anyway, here's the update I've been promising for so very long. I already mentioned in the previous post largely what this update entails, so I'll skip the words and just post up the full changelog.
Rewind v0.3.2 Changelog
Additions:
- Two new Lani sneaking scenes (continuation of existing content, locked behind clothing store date).
- Additional clothing store content added. You can now visit the store after the girl(s) take you for the first time and purchase any unpurchased clothing items.
- Additional variation scene added for the clothing store. If you have already visited with both girls, you can now visit with Lani alone to view a prophecy once all requirements have been met.
- New (hidden) content is available for the Goddess of Time. Unlocked by dying on day 1 after making Lani your girlfriend in a previous life.
- Preliminary content for the Goddess of Time route has been added, but fulfillment conditions for her main quest are not currently possible. Will trigger once the player has finished the Succubus Dungeon and started dating Lani (not necessarily in the same life).
- Auto-battle settings are now available. Settings include skill preference, healing preference, potion use, animation skipping, and automatic battle continuation.
- Six new recipes have been added.
- New title ('Challenger') has been added. This title lowers the penalties when fighting enemies a higher level than the player.
- New introduction video when the Goddess of Time is met for the first time.
- Liam and Lani now have death animations in combat.
Changes:
- All items, ingredients, enemies, quests, regions, recipes, and skills are now loaded via external files (*.tsv).
- Enemy and player battle stats have been altered for balance. Some enemies are drastically stronger than previously. Especially rank 4 dungeons are much more difficult.
- Player level now plays a much larger role in battle strength.
- The amount of experience required for each level has been lowered, and enemies now give lower experience values.
- Cooking with potions will now lower poison levels.
- Visual update/expansion for the Goddess of Time's conversation renders.
- Chance to find dungeons increases by 1% for every battle fought (cumulative).
- Enemy level is now visible on battle screen.
- You can now sleep until the next calendar day.
- Shops now have a quantity slider to allow purchasing or selling multiple items at once at player-specified amounts.
Corrections:
- Purchasing clothes now accurately increases your 'money spent' value (for the purposes of title advancement).
- Liam's lifetime poison value will now increase by the amount of poison in the food prepared, regardless of cooking skill lowering the effective value.
- You will now be given the full poison value for a recipe when it is prepared for the first time.
- 'Collecting All' in an exploration map now returns you to the correct map instead of always sending the player back to Map 1.
- After selling or buying from the guild store, you are now returned directly to your previous menu screen instead of the starting screen.
- Dungeon damage bonus title now applies to skills (was previously incorrectly limited to normal attacks).
- Various typos.
- Probably some other stuff I can't remember.
Known Issues:
- For some users, auto-combat leads to random memory errors (these are labeled as 'Key Error' and can be safely ignored). I'm pretty sure that this issue has been corrected in this final build, but I felt it should be mentioned in case it crops up outside of the testing groups.
Lotta stuff. Lots of big behind-the-scenes types of changes. The enemies are coded entirely differently, most of the stuff the player interacts with is now outside of the game file and open to alteration by the player! You can open up any of the *.tsv files and change the values inside. For example, if you want wolves to give an extra 500 million xp, then just change the file, refresh the objects (in the cog menu) and your wolves are treasure chests. Granted, be careful that you don't change anything... you know, like... important. Don't change the names of things for example. And probably don't touch dungeons, 'cause those can break real easy. Anyway, you'll be fine. I have faith in you.
There's also one last large change to be mentioned before I throw up the links. This version is the first time the public has access to the international version of Rewind. Martinius has worked very hard to provide a full German translation for our other-language-speaking friends. And if you or anyone you know is interested in doing a translation in any other languages, please do let me know. I've separated the English-only files from the multi-language files only because the alpha testers were actively testing the English files, so the International version is still - technically - untested. If you're interested in helping us bug-test that international version, then I encourage you to download it and post up any strangeness you find (you can play in English, no problem). If you just want a seemless transition from your old version, then grab the English one.
Rewind Version 0.3.2.4 (English only):
PC: HERE
Mac: HERE
Android: HERE
Rewind Version 0.3.2.4 (International - English & German):
PC: HERE
Mac: HERE
Android: HERE
Changelog for 0.3.2.2 -> 0.3.2.3:
- Corrected skills not being visible in battle menu (and removed duplicates)
- Added health bar to battle sprites
- Corrected intercourse counter to work during explorations
- Added xp decrease when fighting mobs under your level (5% per level difference)
Changelog for 0.3.2.3 -> 0.3.2.4:
- AOE & healing now works correctly in auto-battle.
- Skills now appear on their own layer in front of the sprites, instead of behind them.
- Multiple death animations can be triggered at once.
- Lani's secondary shop date no longer triggers over and over again.
- The mirror now has all of the title-related variables in the stat menu (traps, chests, dungeons, etc).
- Heaven and Hell memory issue is hopefully fixed.
NobodysName
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