SakeTami
SprintingCucumbers

SprintingCucumbers

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SprintingCucumbers posts

Version 0.3.6 Rerun

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Devlog #45 Take a seat

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Devlog #44 The new temple is ready

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Devlog #43 Renders and stuff

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Devlog #42 Modern Earth

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Version 0.3.5.3 Oh So Gooey

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Devlog #41 UI Update is incoming

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Devlog #40 UI Updates

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Devlog #39 "Already!?"

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Version 0.3.4.3 Affectionate

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Devlog #38 Final Test

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Devlog #37 Running a little behind

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Devlog #36 More on Affection

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Devlog #35 Affection

The beginning of a new update cycle is upon us. The next version of Rewind (0.3.4) is tentatively scheduled for the end of January, which may seem ambitious for those of you who have been around fo...

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Version 0.3.3.6 Dungeons have tents now

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Devlog #34 Stiiiiill Going.

Guys. I am so sorry. I have grossly underestimated the amount of scenes that exist in this update. There are SO many. I have 3 more that aren't finished posing/animating yet and 2 that are finished...

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Devlog #33 So many relationships...

I've finally normalized my daily schedule and can spend some time to make a more substantial progress update.

As you probably already know, there are currently three relationship routes possi...

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Quick Update

Ok, I'm going to copy over this quick post from Discord so that it's visible to everyone. No fancy update with screenshots for now (I'll try to get a good update completed next week).

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Devlog #32 Dungeon Tent

Whew... man, it's been a time. I just put out the newest alpha version for testing, so this is a good time to go over progress.

The Dungeon Tent is now live in the alpha build, complete with ...

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Devlog #31 Alpha Testing and progress updates

(I don't really have any images to share with you guys, because I've been doing nothing but typing for the past two weeks... so I've put up an alpha shot of the Dungeon Tent build requirements... I...

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Devlog #30 Hints and Progress Updates

Hi guys, I'm back for the bi-weekly status report!

I'm actually on schedule! Can you believe it!? Some things have taken longer than expected, but some other things that I anticipated being e...

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Devlog #29 Overview and Timelines

Hi all, I fell off the wagon on the devlog train last year (after doing so well for a WHOLE two months...), but I'm going to try to make scheduled weekly updates again.

This week has been a p...

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Version 0.3.2.4 Combat and Goddess Fluff

Update: One more update. Hopefully this is the final change on this release version.

Man, my internet had to crap out at the worst possible time...

Anyway, here's the ...

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New version is in testing.

So, a few weeks later than planned due to illness running rampant through my house, but version 0.3.2 is now officially in alpha testing!

I do need to temper expectations on this one, though....

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Devlog #28 Quick update on progress

As many longtime supporters are aware, it's difficult for me to work over the holiday season. Kids are out of school, family this, vacation that, yada yada. But that doesn't mean I've been doing no...

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Devlog #27 A little housekeeping

So, I know it's taboo in this particular industry to waste update time on remaking existing assets, but I've remade some existing assets for the next release version.

I've mentioned this prev...

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Version 0.3.1.2 (Cats can be good bedmates) + hotfix

Well this took way longer than it should have. After some very helpful testing from Hellpwnage, Lyaruil, Krellen, irrimn, martinius, and my lovely wife (who has been coordinating this effort much b...

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Version 0.3.1 is in alpha testing

Just a quick heads up to everyone, my kids are back in school and the next version of the game is in the capable hands of our resident alpha testers. This isn't necessarily a smooth process... ther...

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Devlog #26 Fun with Motion Blur (& status update)

First of all, for those of you who aren't haunting the Discord server, I've had a smidge of computer trouble. Essentially, the work computer was crashing at start up (between 1 second and about 10 ...

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Devlog #25 Skills and Combat Overhaul

I've been working on skill animations and testing this past week, which makes for a less interesting preview image.

So, as many of you have already noticed, the current versions of Rewind do ...

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