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SprintingCucumbers
SprintingCucumbers

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Devlog #11 Let's Go Camping!

First of all, I apologize for the lacking communication over this past month. Making a post like this only takes like half an hour, but I only get about an hour of work time every day, so... I figured it would be better spent doing production instead of communication. There should absolutely be a balance of the two, though, so I'm going to try to put logs up whenever I've finalized a new feature at the very least.

So, as of right now, I'm hoping to have a new content update to you guys in a week. That may change by a couple of days, but it's a safe general estimate.

Also, I'm planning to put in a patron poll once this update is finished to decide what my next course of action will be... normally, I'd move forward at my own discretion, but Covid has essentially sucked me dry and I don't have the time available to expand the game equally in all directions; like, guys, I'm dying here (not literally, though)... the wife works full-time from home, and I've been a 24/7 babysitter for twins who are a week away from being 3 1/2 years old for four months straight... and like... these two little demons are trying to kill themselves ALL THE FUCKING TIME. After twelve hours of screaming and potty malfunctions, sitting down at my desk and working on code is just so far removed from what I want to do (no matter how much I enjoy making this game), that progress is even slower that it otherwise should be. So I need you guys to let me know what you want most: more content along the lines of what this update will be, additional content for Marla or Bess, or revamping the first thirty days with more interactions and a deeper character scheduler. I will, of course, explain what all of those options mean in greater detail when the poll is added.

NOW! On to the camping!

So, the adventuring aspect of the game is directly tied into the stories for Lani and Zelda, as well as the greater macro story (but the macro story will also be available to other character plotlines as the game progresses). This next update will add in about a half-dozen (I'm not entirely sure yet) wolf variations, a better system to randomly generate quests (for future use), and multi-day questing. As you progress as an adventurer, the complexity of your adventures will greatly increase, and you will be required to collect supplies and camp in the wilderness with your party members. Initially, you'll be given supplies by the guild, and your first overnight adventure will be guarded so that you, the player, will not die. Every adventure from that point on will include the possibility of death. In the images up top of this post, I've included both a pre-production render of your campsite in the daytime, as well as the final base render of the campsite with the fire a'blazin' (there will be additional layers of images in the game to depict your party members and equipment (food, tent, etc) based on your level of preparedness, as well as to allow you to select who or what you want to interact with).

The campsite will be where most interactions with your party will take place (at this time, only with Lani), and where you'll decide on how much food to eat, what medicines to use, where to go the next day, etc. It's on my bucket list to create a lot of different campsites to better represent where you are at any given time (light forest, deep forest, plains, under a rock, mountains, etc), but that will be at a much later date. You will heal from the day's fights based on your choices, and the length and success of your adventure will rely on how well you prepare (though the quests in this coming update will all be basic). And, if you happen to run into a horrible opponent (some serious shit is being added this time... I've finalized enemies up to level 10 and included AOE skills, and while they won't show up at the edge of the forest, you can definitely run into them if you go too far), the option to end your adventure early at the expense of lost supplies is being added.

I've also begun production on dedicated battle backgrounds (mid-forest is added to this post). I'm going for a high-fidelity retro look, so there are visible texture tiles, but everything is rendered for maximum detail.

Other than that, I've been keeping myself busy by correcting past mistakes. This coming update should include bugfixes for a few non-game breaking error messages, some fixes to the soul box that was added in the previous version, a large amount of additional enemies, the introduction of player battle skills (right now I'm testing skill books that can drop from monsters and I hope I can get them working properly in time for this next version), the addition of potions (but not alchemy at this time), ability to run away from combat, ability to defend (if I finish all that, everything will be in place for the battle system and then it'll just be adding visual things), and additional campground scenes for Lani. When I write it all out, it's actually a pretty big update, so I hope I'm not biting off more than I can chew.

Anyway, that's the state of things. Cheers.

Devlog #11 Let's Go Camping! Devlog #11 Let's Go Camping! Devlog #11 Let's Go Camping! Devlog #11 Let's Go Camping!

Comments

I'll be testing tomorrow, and if everything goes well, then I'll have a new version out for you guys on Wednesday or Thursday. Lots of changes under the hood of this version that I'm hoping will save me a good bit of time going forward.

Paul Bonner

When is the update

Rodney D Love

they are similar but different plus they both affect the same your lungs so of course there going look the same to a regular person

Coty Reubart

Bing or Google the images of the common cold virus then images of the coronavirus they are or most of the images are exactly the same!! Thank you Trump and his three appointed colleagues in the top seat of the CDC!!!!!!!!!!!

Rodney D Love

yes also with your goals you should use money not number of patreons because people that want to get more content faster and have the money to spend more on your game will be more likely to spend more if they know there are benefits to it like faster updates or more content

Coty Reubart

That's a good idea. Can you tell that my brain is focused entirely on production when I can't even make a connection like that without help?

Paul Bonner

i was responding to how you said giving progress udates take time so either every sunday or every other sunday give a progress update for your work for the day

Coty Reubart

not weekly game update weekly progress updates

Coty Reubart

And it's looking like the next update will be coming at the beginning of next week (or maybe Sunday night if everything goes really well).

Paul Bonner

I would love to do regular weekly updates, but it simply can't happen during covid. For reference, my daily schedule is to be woken up at 730 by my three year old twins, babysit them until mom gets off work at 430, play as a family for a few hours, then take a shower or whatever, have dinner with the family, put them to bed, then get about an hour of work done, unless I want to spend time with my (adult) family. Even in the weekends that schedule remains roughly the same. So, even on a great week, I only get about ten hours of work time... That just isn't enough to get even a tiny update finished. Add to that the time requirements to test new content (at least a few hours of testing per update), and weekly releases would end up being like eight hours of coding time per update. To make it worse, I have a history of lung problems, so Covid-19 is a legitimate risk to my well-being, which removes a lot of options from the family (no day care, even if it was an option; no outside babysitters because they may be a risk factor; etc.). That said, I have learned to be drastically more time efficient during the quarantine... Things that I would have spent days on now only take me a few hours (both on the render and posing, as well as the coding), and once all of this is over, the game progress will be much much faster. Anyway, this entire quarantine thing has made me WAY more frustrated than I have ever been. I know that all you guys want to see things pick up the pace (and that weekly updates would improve patron numbers), but saying that it will happen during covid is simply irresponsible of me.

Paul Bonner

hops you all are ok

Michael Mondrup

do u have a new update for your game soon ?

Michael Mondrup

another thought TLS is barely keeping 1000 patreons and its much bigger and much more cotent so maybe figure out a monthly income requirement for goals instead just a thought. money goals are easier to judge for your patreons and may result in more patreons for better content than a set number of patreons.

Coty Reubart

why dont you do a weekly update or bi-weekly update on sundays

Coty Reubart


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