SakeTami
SprintingCucumbers
SprintingCucumbers

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Version 0.2.1 Release

Ok, here's the first of the weekly polishing releases. This time, I've focused on enabling some basic party content and a few of the polishing features I've mentioned in the past. Next week, I'm going to continue polishing the battle system, and the renders will include a new God, assuming all goes to plan.

Changelog:
- It is now possible to invite Lani into your adventuring party (must have defeated her in two sparring matches AND attempted at least one adventure guild quest before the option appears in her afternoon training dialogue). She's heavy on speed, and her enemy-variant has a 95% crit rate, but her base attack is relatively low, so you shouldn't have too much trouble beating her.
- Lani's bedroom has been added into the game. No content other than the environment and some basic dialogue interactions right now.
- The guild shop is now open and ready for business (possible to buy two pieces of armor (for Liam) right now, and to sell monster drops.
- Inventory now accurately counts items. Any previous inaccuracy will become permanent when you load your file, so if you had 500 wolf pelts, the next time you get one you'll have 501.
- Crystal drops have slightly increased in probability.
- Critical damage modifier has been lowered (from 150% to 50%).
- Dodging remains hugely overpowered until the next update.
- Temple level errors have been corrected (getting to level 4 no longer results in an error).
- The Temple now pays you for your services (dialogue in the temple has not been changed to accurately reflect this fact yet).
- Chicken now refreshes upon your death.
- Inventory spin graphics have been added for Leather Helm, Leather Armor, Wolf Crystal, and Chicken Crystal items.
- Inventory spin graphics now load above the semi-transparent background.

Known Problems:
- Lani's sprite is not the same scale as Liam's sprite in battle window.
- Dodging remains hugely overpowered.
- No way to access Lani's stats in the inventory menu (but upon her leveling up, you can see them).
- Damage amount needs to be scaled better.

And that's about it. I've noticed that the Android version seems to have some error codes that pop up during battles (related to the death check that runs after every attack). It's an intermittent problem, so I'm having a hard time making sure that I've actually corrected it in the most recent version (it'll work fine for 30 fights and then suddenly pop up, so it's hard for me to really be 100% sure that it's gone). If it does in fact pop up in your game, you can get around it by clicking the 'ignore' button.

Downloads:
Windows (mirror, mirror)
Mac (mirror, mirror)
Android (mirror, mirror)

Version 0.2.1 Release

Comments

Sound Nice and I will Try it Out Now

Michael Mondrup


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