SakeTami
SprintingCucumbers
SprintingCucumbers

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Devlog #8 (Mostly a progress report)

First off, I saw a request for the recent update, and I think it's probably super time that it goes out to the lower tiers of patrons, since I've been so long between updates. So once this post goes live, I'm going to unlock the 0.9 release thread for everyone. That one includes all of the updates prior to the 0.2 version that I've been working on for so long, as well as the official Android port of said version.

Now that that's out of the way, I've been working on:

Battle System (85% complete, but still very unpolished... the polish will come in later updates):
- Character sprites (Lani is 100% done, Main Character is 0% done, enemies other than chicken are placeholders)
- Animations (Lani's default movement is done, but I've decided to hold off on implementing attack animations until future updates. This is part of future polishing plans)
- Drop lists are in and working, but there are no enemies that currently drop any useful items (coming to that a bit later).
- Attack damage, defense, magic, skill damage variables, multi-hit skills, defensive skills, stuns, and healing items have all been calculated and implemented. Skills are currently not available (coming to that a bit later).
- Party system works, but will not be available in the initial release (coming to that a bit later).
- Player interface is finished, but the battle log area is not currently working.
- Inventory is finished and implemented, but there are currently only a few items that can be collected (more on that in a bit). Note that the inventory image is an early beta version. It now has the same general theme as the battle screen.

Adventure Guild Content (20% complete):
- Initially, this will only be a quest board anyway. I just haven't had time to do much on it yet. I don't anticipate it will take much time to put it in, but making it look nice and adding additional content like rewards and guild experience points will be a primary focus for another update.

Palace (35% complete):
- The initial Palace and Zelda content will consist of a series of story renders (first render is above as a teaser). I had initially intended for more palace content to be present in this version, but... I just need to cut things or this release won't be ready for a very long time. I'll do small content releases focused on the palace once all of this other stuff is there and I can work towards the rest of the game with peace of mind.
- Two of the three initial location backgrounds are finished (just need to make the throneroom now).
- Character sprites (the ones that pop up on normal interactions) are on hold, since I won't be using them in this release.

After-Chicken Content (0% complete):
- I say 0% complete, but that's 0% of the story complete (other than the palace story mentioned above). The game will continue until the next scheduled life-threatening moment.
- You will no longer be killed without exception by the chicken. You will be killed without exception by something else.


Stuff That Will Not Be in This Release But Will Be Coming Later:
- New Affection Events
- Party Interactions
- Alchemy/Potion Creation
- Adventure Guild Storyline
- Inviting Characters to Your Party
- Collecting Clues (dragon, stone, dungeon, etc) on your own
- Shops
- Money (since I have no shops yet)
- Skill Books
- Probably a lot of other stuff I can't specifically recall. If it's not listed on top, it's probably not there.

Devlog #8 (Mostly a progress report) Devlog #8 (Mostly a progress report) Devlog #8 (Mostly a progress report)

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