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HEXROLL 2E - b̶e̶t̶a̶ ̶u̶p̶d̶a̶t̶e̶ ̶#̶1̶1̶ - Released!

Greetings Brave Adventurers

With today's update, HEXROLL 2E is officially out of beta \o/

This basically means I think things are stable enough, and I think I can keep them stable enough moving forward.

In this update I made a minor tweak to map pins, making them work with any map entity, including dungeon areas and settlement locations. This will work well when using map pins as guides in a solo sessions, but not only. The only caveat is that you get only a single pin per hex - at least for now :)

I also added a few more hex features, written again by the talented Alex Gray.

Leading to this update, I updated most of the documentation on docs.hexroll.app and added a new FAQ page.

Here's today's change log:

Changes

Bug fixes

Enjoy the crawl!

Ithai

HEXROLL 2E - b̶e̶t̶a̶ ̶u̶p̶d̶a̶t̶e̶ ̶#̶1̶1̶ - Released!

Comments

Welcome \o/ you can change themes by clicking the toggles button (lower-left side of the screen) and then the paintbrush icon.

Pen, Dice & Paper

I'm new to Hexroll, so I'm drinking from the fire hose trying to get up to speed on its features. I really like what I've see so far. Are the map symbols depicted in the image from a new version under development or is there a setting that allows you to use them instead of the default?

Burke Drew

Been really cool to see this progress since I joined. Can't wait to really dive into it on my PC and see just how far it's come along.

Robert Brodie


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