This are the patch-notes of the free May update for FeralIsland. Feel free to check out the release page for the download link, also feel free to check out my Patreon page for more news around this project. This version of the game was brought to you by the testers, supporters and an awesome community!
If you want to support this project, you can become a supporter and test the latest version, including the special developer sandboxes!
》Patchnotes:
Features:
Upgraded the project to run on Unity6 and the version number was increased to 16. The engine upgrade enables compiling for DirectX 12 and Vulkan. This build was compiled for DirectX 12, and there should be a noticeable performance increase.
Added the new improved fluid system for the male and female Felkin to the gallery.
Added better seaming to the Feral Painter. The better seams work with the Felkin and the Raptor.
Added a "Custom" fluid material preset. This is where customized fluids are stored. When changing the sliders of a creature's fluid setting, it now automatically switches the preset to "Custom".
Added a text display that shows the current time progression in the gallery.
You can now set fluid colors & transparency with the new fluid system. You can now also change fluid emission (fluids can glow in the dark) and metallic fluid effects.
Upgraded the lighting and weather system. Adding improved fog and slightly improving its overall performance.
Added and enabled temporal anti-aliasing (TAA). This is currently enabled for testing purposes.
Added the new XRI backend to upgrade the game's VR system.
Added sliders to control transparency, refraction and fluid absorption to the gallery.
Added two fluid visual presets. You can now select "realistic" & "stylized" fluid visuals.
Added a post-processing filter to the Feral Painter.
Added improved water and foam to the ocean shader.
Changes:
Corrected the way day/night cycle transitions in the gallery and removed some flickering and lightmap issues.
Improved the way postprocessing layers are rendered, which should give a slight performance boost.
Changed the layout of the default creature UI to solve some issues in VR-mode.
Static Scenario in the gallery got renamed to "Legacy Scenarios".
The camera rotation is now not correcting the creatures direction anymore.
Increased the zoom speed of the Feral Painter camera.
Fixed an issue with high fluid performance impact.
Male/Female creature presets now use their own default fluid materials.
Updated the Credits screen.
Removed static fluid animations that are not longer needed. This reduces the games size.
Bugfixes:
Fixed a bug in which toggling PoV-Mode would cause scaling issues with the camera.
Fixed a bug with the default fluid color set to green.
Fixed a critical bug with a missing default state causing the movement script to stop working.
Fixed a bug related to how scenario modes creatures scale.
Fixed two bugs related to PoV mode disabling the camera.
Fixed many bugs related to deprecated game code and third-party plugins.
Fixed a bug with flickering lights at night.
Fixed a mesh rendering bug in the toy preview.
Fixed an issue with missing camera references in 'the kennels' causing a darker than usual sky and lighting.
Fixed some issues with the wrong tone-mapping enabled in the gallery.
Fixed an issue with the creature selection button overlapping body-part and masking buttons.
Fixed an issue with overlapping buttons inside the Feral Painter.
Fixed a bug with two icons missing in the credits screen.
Fixed the hilarious explosive cock bug in the gallery.
Fixed an issue with missing lighting inside Feral Painter.
Fixed an issue with mip map generation causing errors.
Fixed an issue with generated lighting data causing an error.
Fixed several VR related bugs.
Cleaned overall game code and fixed 69 code warnings.
》 FAQ - VR setup & general recommendation 《
》 FAQ - Game controls 《
》 Project Roadmap - trello 《
》 NEXT FREE PUBLIC BUILD WILL COME NOVEMBER 2025
Ryan
2025-10-11 22:47:41 +0000 UTCDEADMAN GaMiNg
2025-09-08 03:29:55 +0000 UTC