SakeTami
Stolen Rose
Stolen Rose

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DevLog 15-Sep-2023

Hello!

Wow, time flies when you have too much work to do. It's time for this week's update:

The story is almost finished(it'll be done tomorrow or the day after) and it's coming together super well. I'm really happy with how everything is going and I can't wait to show you. I'm finally done with all the animations, they're all rendered and implemented into the game, and now I can get back to a normal workflow. Aside from that, I made a few animations out of static images (it's an effect, you'll see--looks pretty cool).

There's maybe a day more of creating renders before I get to the infiltration sequence. I'm not sure how much that'll take to render. There's a few scenes that are quite involved, but most should be around 2-3 renders, so probably less than I would expect for 6k(ish) words. Hopefully, I can get all that done next week, so I can wrap up the finale the week after. I'll also start on some post-production(this time, it shouldn't take too long as I made sure to make way less mistakes when rendering) so I can get ahead. I'll also be handing it over for testing soon to make sure there's no bugs. I'll also be adding stats and affection points next week (hope).

These next few weeks are gonna be crazy. In the chaos of it all, it's barely registering that scenes I had planned since before I started rendering the first image are finally going to see the light of day. It's a nice feeling. One I'm sure I'll keep revisiting as we go forward with the project.

Hope you're having a wonderful day!

--SR


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