SakeTami
Stolen Rose
Stolen Rose

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Dev Log 25-Aug-2023

Hello!

It's been quite a good week, let's get into the updates.

The writing for the infiltration sequence is about 70% done I think. In total, we're about 1k words short of day 2 and there's still the chapter finale to write, so yeah, we'll be going over the previous release's word count. As for the other stuff, almost everything for the first ending is done. I'm currently setting up the 3rd animation for this scene (one left to go) and after that, there's maybe one more day of work to finish the static images and I can wrap up the ending. Apart from that, the music and sfx are set up to the point where we're currently with the visuals. Also, had a lot of administrative stuff to handle this week, but I'm pleased to say I can finally start editing my Steam store page. It's not ready quite yet, but I'll probably be begging for wishlists soon. Just need to put together a trailer and get the AI art changed so I can showcase the stats screen in the screenshots.

This weekend I'll be leaving the animations to render overnight and during the day I'll finish writing and setting up the infiltration sequence. There's still some scenes that need to be finished, as well as some hazards, deity interventions and fail states. The rest of the week will be dedicated entirely to static renders and animations. As the animations are probably the most time-consuming part of a release, I hope things will pick up once those are done. I'll also add music and sound effects as I go. It's probably too early next week, but I will need to start post-production on images soon.

We're pretty much in the final 20% of the release and I'm really excited to show you what I've been cooking.

Hope you're having an amazing week!

--SR

Comments

True, but I got used to measuring progress by word count and it can still be useful to roughly determine how much content there is compared to previous releases. Granted it doesn't take into account gameplay and yes, there's more story/word count since the descriptions are visually represented, but I still like keeping track of that.

Wrathfulies

I never worry about the word count because half the words in a traditional novel is actually being depicted by images. If you take some of the graphic novels (same concept minus the interaction and media), they would be 80k words in a standard novel format. :) Graphic Novels and Visual Novels are often a pure example of "Show, don't Tell" :)

Dana Haywood


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