Dev Blog - Wrist Codex, polish, polish and more polish
Added 2021-05-11 01:27:07 +0000 UTC
We are still in our polishing phase, so not a lot of time is spend on adding brand new stuff. Cleaner code and bug fixes are not exactly showcase material. We are preparing to send a small amount of Preview keys out soon, so we are hard at work making sure that things are top notch!
The nailgun is still in development (and it's going to be awesome!), Lawrence made 2 new tracks, a whole load of new sound effects, the artists have been hard at work creating textures and artwork and more and more levels are slowly moving to completion. Everything is going smoothly! I'll share some bits and pieces here.
Artwork
We posted a lovely picture of Dawn and her mother on Twitter for Mother's Day, but did you know... The original picture had a bit of blood on it!? We wanted to keep Mother's Day light-hearted so we got rid of the blood splatter. here is the Directors Cut of the artwork!
New effects!
Feast your eyes on the gifs below that feature some of our new special effects. Still a lot to do here, but we think the current results are fantastic. Please keep in mind that some of these area's are highly unfinished and are simple block-outs.
Sparks!
Explosion!
Smoke effects!
Shadows and lighting (and a bullet ricochet)!
Animations!
Bloody feet after stepping on blood decals
Wrist Codex
We are spending a lot of time flashing out this world as much as we can and a large part of that is achieved through the help of Data Pads. Not every civilian has been able to take all of their stuff when they were forced to evacuate. Bad news for them but good news Dawn, as it allows her to gain more insight on her surroundings by downloading Data Pad contents to her Wrist Codex. Data pads provide additional lore, secret hints, code combinations and more. Cockatrice is our UI programmer and will guide you through the idea.
"HI! I'm Cockatrice, and I've been brought on board to do some UI stuff for Selaco. One such stuff is the Keypad interface that appears when Dawn is trying to open a lock-box or door that requires a key code. It's pretty self explanatory but it looks nice and makes beepy noises when you press the keys! Keyboard controls work as well, so you don't have to move your mouse around too much to enter a code.
The bigger project I'm working on is the Codex interface that is on screen when Dawn is using her wrist mounted codex. We have some interesting plans for different things that will be valuable through the Codex interface. Datapads are collectible items in the world and each one will expose some greater story or provide hints for the level or secrets.
The Codex interface is designed to be like nothing you've seen in a GZDoom mod or standalone game before. It features a smooth flowing tablet like interface that lets you open multiple windows, resize and position items as you see fit, and should be accessible at almost all screen resolutions. While it's currently incomplete I'm already excited at the many things we'll be able to do inside the Codex ."


Bonus: Voxel Burger!
Comments
+1+1+1
2022-01-06 11:47:02 +0000 UTCThe Codex interface sounds like quite a powerful piece of UI, movable and scalable windows inside a game — color me interested, at the very least from a technical point of view!
Mr. Metzger
2021-08-22 20:24:24 +0000 UTC