SakeTami
Markcreator

Markcreator

gumroad


Markcreator posts

SkinEdit Nardoragon

SkinEdit Nardoragon helps you design your very own Nardoragon Avatar!

Inspired by character customization in role-playing games, it is one of the easiest tools to create your avatar.

No need to worry about all the complicated things that come with making an avatar. The SkinEdit editor handles all the hard stuff for you.

You can choose your patterns, colors, accessories, and body shapes from the large list of options. SkinEdit configures them on your avatar automatically so they come out looking great.

SkinEdit also helps you optimize and upload your avatar, making it easy and painless to get it ready for VRChat.

Getting Started

Requirements

  • VRChat Creator Companion (Download here)
  • Nardoragon Avatar (Buy here)
  • A computer that can run the Unity Editor, and has 10GB of spare storage

Step-by-step Setup

  1. To get started, follow the Getting Started instructions for the VRChat Creator Companion. It will tell you everything you need to do to set up Unity and a Unity 2022 Avatar Project.
  2. Download and import the provided SkinEdit Unity package into your Unity project.
  3. Download and import the Nardoragon's "PC V2.1" Unity package into your Unity project provided by the avatar creator.
  4. Optional: If you would like to make a 5-fingered Nardoragon, also import the provided "5Finger Addon" Unity package into your Unity project.

Customization

After completing the setup, you should get a popup from SkinEdit that lets you check if you did the setup correctly. It also has a button that takes you straight to the SkinEdit editor.

You can get back to the popup window any time through the 'SkinEdit/Open menu' option in the toolbar.

Uploading to VRChat

When you are happy with your avatar, scroll to the bottom of the SkinEdit editor and press 'Upload', and that's it! It will automatically prepare, optimize, and upload your avatar to VRChat for PC, Quest, and Android.

License

At this time I am only offering a Personal Use license.

This means that you can use this package to create and manage your avatars, but you cannot do avatar or texture commissions using this tool. If you are interested in commercial use of this technology, please contact me.

You can make public/clonable avatars if the original avatar creator allows that also.

For the full license agreement, please read the included LICENSE file.

Help and Support

If you are experiencing any problems or have trouble getting something to work, feel free to reach out to me through Twitter, email, or Discord. I will get back to you as soon as possible.

Also, feel free to join our Discord server to participate in our community of avatar owners and get additional support!


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SkinEdit Rexouium

SkinEdit Rexouium helps you design your very own Rexouium Avatar!

Inspired by character customization in role-playing games, it is one of the easiest tools to create your avatar.

No need to worry about all the complicated things that come with making an avatar. The SkinEdit editor handles all the hard stuff for you.

You can choose your patterns, colors, accessories, and body shapes from the large list of options. SkinEdit configures them on your avatar automatically so they come out looking great.

SkinEdit also helps you optimize and upload your avatar, making it easy and painless to get it ready for VRChat.

Getting Started

Requirements

  • VRChat Creator Companion (Download here)
  • Rexouium Avatar (Buy here)
  • A computer that can run the Unity Editor, and has 10GB of spare storage

Step-by-step Setup

  1. To get started, follow the Getting Started instructions for the VRChat Creator Companion. It will tell you everything you need to do to set up Unity and a Unity 2022 Avatar Project.
  2. Download and import the provided SkinEdit Unity package into your Unity project.
  3. Download and import the Rexouium's "Unity_VRC_V005" Unity package into your Unity project provided by the avatar creator.

Customization

After completing the setup, you should get a popup from SkinEdit that lets you check if you did the setup correctly. It also has a button that takes you straight to the SkinEdit editor.

You can get back to the popup window any time through the 'SkinEdit/Open menu' option in the toolbar.

Uploading to VRChat

When you are happy with your avatar, scroll to the bottom of the SkinEdit editor and press 'Upload', and that's it! It will automatically prepare, optimize, and upload your avatar to VRChat for PC, Quest, and Android.

License

At this time I am only offering a Personal Use license.

This means that you can use this package to create and manage your avatars, but you cannot do avatar or texture commissions using this tool. If you are interested in commercial use of this technology, please contact me.

You can make public/clonable avatars if the original avatar creator allows that also.

For the full license agreement, please read the included LICENSE file.

Help and Support

If you are experiencing any problems or have trouble getting something to work, feel free to reach out to me through Twitter, email, or Discord. I will get back to you as soon as possible.

Also, feel free to join our Discord server to participate in our community of avatar owners and get additional support!


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Polytool For Unity

Polytool is a Unity package that helps you with optimizing your models, right inside Unity!

It makes optimizing models quite simple for those who value a quick and easy solution. Choose a preset and go!

It was originally created to optimize VRChat avatars but works for many different optimization jobs inside Unity.


Feel free to join our Discord server to participate in our community of avatar owners and get additional support!

The avatars used in the demos are the Leggy, Rexouium, Canis, and Nardo.

Features

  • Automatic mesh decimation/simplification (Using a highly custom version of UnityMeshSimplifier)
  • Merging both skinned and static meshes into a single mesh (automatic skinning for static meshes, too!)
  • Material merging with automatic texture atlassing
  • Automatic bone reduction and merging
  • Preserves armatures, blendshapes, animations, UVs, and skinning
  • Built-in optimization presets for specific use cases like VRChat Quest avatars
  • Preset editor to make and save your own optimization presets


Limitations

  • As with any automated system, your results may vary depending on your situation. You might have to play with the settings of the different functions and be mindful of how many meshes and materials you include to hit your desired level of quality. I can recommend playing around with the trial version to see if you can get a result you are happy with.
  • I can't test every avatar that exists, so you may run into a situation that doesn't work as expected. Please report these and I'll do my best to look into it!
  • When decimating, depending on your mesh, you may have to adjust the Denominator Precision slider if you are experiencing mesh errors like triangles flying off.
  • Polytool exists as a solution for people who value convenience and ease of use or don't have the technical skills to spend hours in Blender and Unity to implement specific performance requirements. If you are already very skilled at things like mesh and material optimization, maybe Polytool isn't the best solution for you.

Getting Started 

Requirements 

Unity Editor (Tested with 2019.4.31f1) 


To get started, import the Polytool package into your Unity project.

To open the interface, you can access the "Polytool" tab at the top of Unity or right-clicking an object in your Unity scene and choosing "Polytool".

You can play around with the various presets and settings without worrying about your original assets. Polytool always makes copies of whatever it touches.

Some operations can take a while, so it's important to be patient with Unity and let it do its thing while it figures everything out!

License 

At this time I am only offering a personal use license.

This means that you can use Polytool to create and manage your own personal avatars and assets, but you cannot take (free or paid) commissions using this package or include any of Polytool's generated assets in any packages (free or paid) that you distribute.

You are allowed to upload avatars generated by Polytool as public avatars onto the VRChat platform, as long as they are actually intended for public sharing.

A commercial license is not available right now. But if you have any questions about what is acceptable use, feel free to contact me!

For the full license agreement, refer to the included LICENSE file. 

Support 

If you are experiencing any problems or have trouble getting something to work, feel free to reach out to me and I will try to get back to you as soon as possible.

Feel free to join our Discord server to participate in our community of avatar owners and get additional support!

I am open to offering a refund through Gumroad in the first 14 days if you contact me with some details about why you need one. Chargebacks are not acceptable.

Privacy Policy


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SkinEdit: Canis

SkinEdit gives people the ability to design and manage their own avatars with no experience required.

By making software that is fun and easy to use we help people to be creative and make making avatars more accessible. 

SkinEdit Canis is a tool that helps you design your own Canis Woof Avatar inside Unity. No Photoshop or Substance Painter needed.

Inspired by character customization in Role Playing Video Games, it is one of the easiest ways to customize your avatar.

No need to worry about textures or files, the SkinEdit editor handles all the hard stuff for you, right inside Unity.

Choose your colors, patterns, and accessories. SkinEdit configures them on your avatar automatically so they come out looking beautiful.

SkinEdit also helps you with optimizing and uploading your avatar with near-zero effort, making the entire avatar-making process easy and painless.


Feel free to join our Discord server to participate in our community of avatar owners and get additional support!

Getting Started

Requirements

Unity Editor 2019.4.31f1

VRChat SDK3

Canis Woof Avatar

This package does NOT come with a copy of the Canis Woof Avatar. You should purchase it from the original creator.


Step-by-step Setup

Video tutorial

1. To get started, follow the VRChat SDK3 Tutorial to set up Unity and your Unity project. It will tell you everything you need to do to set up Unity and the VRChat SDK.

2. When Unity and your Unity project have been set up with the VRChat SDK, download the required packages listed in the Requirements.

3. After downloading all the Requirements, import the Canis Woof Avatar package into your Unity project.

4. After importing all Requirements into the Unity project, you can finish the setup by importing the provided SkinEdit Canis.unitypackage package into your Unity project.


Customization

After completing the setup, you should get a SkinEdit popup that lets you check if the installation was successful, and also has a button that takes you straight to the SkinEdit editor!

The preview of your avatar in the Unity Scene will be low-resolution for the best performance while you are customizing. When you press Save in the SkinEdit editor, the full-resolution textures will be rendered so that you can inspect them in high detail.


Uploading to VRChat

When you are happy with your avatar, you should scroll to the bottom of the SkinEdit editor and press Prepare For Upload. That will prepare and optimize your avatar for uploading to VRChat and open the VRChat upload menu for you. Then follow the prompts on your screen to upload your avatar.

License

At this time I am only offering a personal use license.

This means that you can use this package to create and manage your own avatars, but you cannot take or fulfill texture/avatar commissions using this package.

If you are interested in some kind of commercial use of this technology, please contact me. You can make public/clonable avatars if the original avatar creator allows it, but the SkinEdit credits should not be removed.

For the full license agreement, refer to the included LICENSE file.

Support

If you are experiencing any problems or have trouble getting something to work, feel free to reach out to me and I will try to get back to you as soon as possible.

Feel free to join our Discord server to participate in our community of avatar owners and get additional support!


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SkinEdit Leggy

SkinEdit gives people the ability to design and manage their own avatars with no experience required.

By making software that is fun and easy to use we help people to be creative and make making avatars more accessible. 

SkinEdit Leggy is a tool that helps you design your own Leggy Avatar inside Unity. No Photoshop or Substance Painter needed.

Inspired by character customization in Role Playing Video Games, it is one of the easiest ways to customize your avatar.

No need to worry about textures or files, the SkinEdit editor handles all the hard stuff for you, right inside Unity.

Choose your colors, patterns, and accessories. SkinEdit configures them on your avatar automatically so they come out looking beautiful.

SkinEdit also helps you with optimizing and uploading your avatar with near-zero effort, making the entire avatar-making process easy and painless.


Feel free to join our Discord server to participate in our community of avatar owners and get additional support!

Getting Started 

Requirements 

Unity Editor 2019.4.31f1 

VRChat SDK 

Leggy Avatar

This product does NOT come with a copy of the Leggy Avatar. You should purchase it from the original creator. 


Step-by-step Setup 

1. To get started, follow the VRChat SDK Tutorial to set up Unity and your Unity project. It will tell you everything you need to do to set up Unity and the VRChat SDK. 

2. When Unity and your Unity project have been set up with the VRChat SDK, download the required packages listed in the Requirements. 

3. After downloading all the Requirements, import the Leggy Avatar package into your Unity project. 

4. After importing all Requirements into the Unity project, you can finish the setup by importing the provided SkinEdit Leggy.unitypackage package into your Unity project. 


Customization 

After completing the setup, open the Unity scene located at Assets/SkinEdit Leggy/SkinEdit Leggy.unity in your Unity project and start customizing on your avatar! 

To open the SkinEdit editor, click/select the avatar visible in the Unity scene, and press the Open In Editor button on the right side of your screen. 


Uploading to VRChat 

When you are done customizing your avatar, you should scroll to the bottom of the SkinEdit editor and press Prepare For Upload, which will prepare your avatar for uploading to VRChat. 

After this is done, open VRChat SDK > Show Control Panel > Builder at the top of Unity. Then follow the instructions on your screen to upload your avatar. 

License 

At this time I am only offering a personal use license. 

This means that you can use this package to create and manage your own avatars, but you cannot take or fulfill texture/avatar commissions using this package. 

If you are interested in some kind of commercial use of this technology, please contact me. You can make public/clonable avatars if the original avatar creator allows it, but the SkinEdit credits should not be removed. 

For the full license agreement, refer to the included LICENSE file. 

Support 

If you are experiencing any problems or have trouble getting something to work, feel free to reach out to me and I will try to get back to you as soon as possible. 

Feel free to join our Discord server to participate in our community of avatar owners and get additional support!


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Clocks for VRChat Worlds

Check out the bundle special!

It's time to add some working clocks to your VRChat worlds!

This package will give you everything you need to add functional clocks (and countdowns) to your VRChat worlds with ease.


https://youtu.be/1cucp8GK9Xo

Included are many preconfigured analog and digital clocks which will get all your basics set up in less than 10 minutes.


Features:

- Easy to use

- Lots of settings

- Fast and lightweight

- Many prefabs, scripts, and examples to help you get started

Getting Started

Requirements

Unity 2019.4.31f1

VRChat Worlds SDK

UdonSharp Unity package (Tested with v0.20.3)

BEFORE adding the VRChat Clocks package, you need to add the VRChat SDK3 and UdonSharp (in that order) packages to your Unity (2018.4.20f1) project. Download links are provided above.

When they have finished importing to your Unity project, you can add the VRChat Clocks package to your project.

You might also have to press "Compile All UdonSharp Programs" under "Utilities" on any Udon Behavior component to force the newly added scripts to load completely.

Examples

Inside the package are plenty of examples for you to look at and play around with.

This includes completely set up prefabs, as well as various different example scripts.

Feel free to dig around in the prefabs and scripts to learn how they work, and learn to make your own!


Analog Clock Settings

- `localPlayerTime`: If the clock should show the player their own local time

- `globalTimezoneOffset`: If clock is not set to local, what timezone offset should the clock have compared to UTC?

- `show24HourClock`: If the clock should show 24 hours. If not, it shows 12

- `continuousHands`: If the clock hands should move smoothly as time progresses

- `onSecondSound`: Which sound to play when a second has passed; optional

- `onHourSound`: Which sound to play when an hour has passed; optional

- `onHourScript`: Which Udon Behaviour should receive an 'OnHour' event when an hour has passed; optional


Digital Clock Settings

- `localPlayerTime`: If the clock should show the player their own local time

- `globalTimezoneOffset`: If clock is not set to local, what timezone offset should the clock have compared to UTC?

- `show24HourClock`: If the clock should show 24 hours. If not, it shows 12

- `showAMPM`: If the clock should show an AM/PM suffix

- `showSeconds`: If the clock should show seconds

- `blinkSeparators`: If the clock separators should blink when a second has passed

- `onSecondSound`: Which sound to play when a second has passed; optional

- `onHourSound`: Which sound to play when an hour has passed; optional

- `onHourScript`: Which Udon Behaviour should receive an 'OnHour' event when an hour has passed; optional


Digital Countdown Settings

- `countdownEndTimestamp`: At what time should the countdown run out? (in Epoch seconds)

- `showDays`: If the clock should show days

- `showSeconds`: If the clock should show seconds

- `blinkSeparators`: If the clock separators should blink when a second has passed

- `continueAfterEnd`: If the clock should continue running after ending

- `onSecondSound`: Which sound to play when a second has passed; optional

- `onEndSound`: Which sound to play when the countdown runs out; optional

- `onEndScript`: Which Udon Behaviour should receive an 'OnEnd' event when the countdown runs out; optional

Support

If you are experiencing any problems or have trouble getting something to work, feel free to reach out to me and I will try to get back to you as soon as possible.

License

This is a paid package, be sure to read the included license terms before you get started!

Made by Markcreator

Thank you for your purchase!

I hope the thing I made will bring you much joy. It was designed with intention and brought to life with hard work. Hopefully it will inspire you to also create wonderful things.

Please leave a positive review if you can. It makes a big difference!

Thanks again,
- Mark


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Standard Hue Shader for Unity

Easily customize or animate your Unity materials using this improved default Unity shader with additional color controls!

This package gives you everything you need to customize materials with intuitive hue, saturation, and brightness controls. Works great for quickly changing the look of any avatar/object on the fly! 


Some of the carefully crafted features:

- Easy to use

- Fast and lightweight

- Useful for animating colors

- Remembers all of your original material settings

- Texture masking for advanced users

- VRChat Compatible!


Getting Started

Requirements

Optimized for Unity Editor 2018.4.20f1

To get started, import the provided Standard Hue Shader Unity package into your project. After importing, you can find the shaders under the Shader dropdown at the top of any material.

Two versions of the shader are included:

- Hue Shift looks at your texture and adjusts the color based on the color of your texture. It takes into account the hue, saturation, and brightness of each pixel.

- Hue Override overrides all the colors in your texture to a specified color, taking into account the saturation and brightness of each pixel.


For advanced users, there is also a mask texture field that uses the alpha channel to determine which parts of your texture should be affected by the hue, saturation, and brightness changes.

Thank you for your purchase!

I hope the thing I made will bring you much joy. It was designed with intention and brought to life with hard work. Hopefully it will inspire you to also create wonderful things.

Please leave a positive review if you can. It makes a big difference!

Thanks again,
- Mark


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