Happy new year, everyone!
With the new year often comes new perspective, and this past week, I have definitely been reflecting on some things. I won't lie, I was spiraling a little this past month week, but after some careful reflection, I think I've finally started leveling out a little.
Between a few off-hand comments from some other devs and my own growing disappointment in my painfully slow development process, I've decided that I need to change some things going forward! Primarily, instead of the "slow and steady" mentality I've been trying for the last 4+ years, I'm going to start setting specific deadlines for tasks on my calendar and holding myself to them.
Going forward my goals are simple for this next release:
-First, all renders and animations for this release need to be finished by the end of the month! Sooner, if possible.
-Second, all the coding/testing/audio needs to be complete by mid-February!
-Finally, if I can keep on schedule, the release should be out mid-to-late Feb
I've also made another pass through the unfinished content and trimmed any remaining fat that I could. I've managed to cut S7 down once again and believe that I can wrap up the entire scene in about 30 renders. They're extremely, painfully slow to set up but I think I can still slog my way through it in time. However, I'll be saving this for last, just in case. It could be cut if required, though I would rather keep it if possible.
Quickly, with regards to S8, I've mentioned how it's split into 5 sections. Currently, three of those sections are complete and the remaining two are about 50% complete. I also trimmed some content here as well, but all things considered, it made a lot of sense to cut this content given the context of the scenes.
Anyway, I'm genuinely sorry that I'm so slow! I hate taking so long to release content, my brain is just broken sometimes. Believe me, losing all the support I gained from an update within 3 months and then limping my way to the next release is neither mentally, nor financially viable, and it's been slowly becoming a big problem for me.
I'm sorry for the long report, but I think most of it was important.
Much love!
JB
balboa2151
2026-01-06 19:24:57 +0000 UTCAtm0s
2026-01-06 07:44:29 +0000 UTC