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JabbonkGames
JabbonkGames

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Chapter 5 - Part 2: Week 22 Progress

Happy new year, everyone!

With the new year often comes new perspective, and this past week, I have definitely been reflecting on some things. I won't lie, I was spiraling a little this past month week, but after some careful reflection, I think I've finally started leveling out a little.

Between a few off-hand comments from some other devs and my own growing disappointment in my painfully slow development process, I've decided that I need to change some things going forward! Primarily, instead of the "slow and steady" mentality I've been trying for the last 4+ years, I'm going to start setting specific deadlines for tasks on my calendar and holding myself to them.

Going forward my goals are simple for this next release:
-First, all renders and animations for this release need to be finished by the end of the month! Sooner, if possible.
-Second, all the coding/testing/audio needs to be complete by mid-February!
-Finally, if I can keep on schedule, the release should be out mid-to-late Feb

I've also made another pass through the unfinished content and trimmed any remaining fat that I could. I've managed to cut S7 down once again and believe that I can wrap up the entire scene in about 30 renders. They're extremely, painfully slow to set up but I think I can still slog my way through it in time. However, I'll be saving this for last, just in case. It could be cut if required, though I would rather keep it if possible.

Quickly, with regards to S8, I've mentioned how it's split into 5 sections. Currently, three of those sections are complete and the remaining two are about 50% complete. I also trimmed some content here as well, but all things considered, it made a lot of sense to cut this content given the context of the scenes.

Anyway, I'm genuinely sorry that I'm so slow! I hate taking so long to release content, my brain is just broken sometimes. Believe me, losing all the support I gained from an update within 3 months and then limping my way to the next release is neither mentally, nor financially viable, and it's been slowly becoming a big problem for me.

I'm sorry for the long report, but I think most of it was important.
Much love!
JB

Chapter 5 - Part 2: Week 22 Progress Chapter 5 - Part 2: Week 22 Progress

Comments

JB, I don’t think anyone cares about your slow development process, you send out reports every week so we all know that you’re working hard, I have a lot of memberships and not many devs send out dev logs as often as you, I think by you forcing deadlines is going to put too much stress on yourself, we don’t expect you to work 18 hours a day to achieve these deadlines, so what if it takes a little longer, it seems that everyone here thinks the same way, no one wants you to burn yourself out to meet these deadlines, and don’t worry about what other devs are saying, if your members aren’t complaining then who cares what anyone else says, take care and don’t burn yourself out❤️

balboa2151

Honestly it's refreshing to see a dev do some reflection and find, even when everybody is saying things like take as long as you want, that it isn't usually in their best interest to do that. The toxic positivity can blind logical reality.

Atm0s


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