SakeTami
Bastion
Bastion

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Build 5 - Countdown to drop

​Good day all.

It has been a little while since I've posted a devlog, but I want to reassure any that may have any concerns that we are still working away (so darn hard -.-) to get the next build ready and released.

The final assets are due in this week, and the frame work of the Renpy side of things is fully underway, with us bringing on a third member of the team to help distribute the load and speed up turnaround.

While I would have loved to have the build out before month end it looks like getting the nitty gritty parts (aka sprite movement, expressions, syncing sounds and animations, queuing up music etc) is gonna take a bit longer, which makes sense given the size of the build and all the new parts we have to deal with.

However we are in the final stretch and it will be just final polishes to get it out to you all.

We will be missing some full CGs that we wanted to get done, but once the build is out I'll be discussing fully the scope of the build, what we planned and what we will do working forward. I am waiting till its out to do so as it would spoil the build heavily beforehand.

On a sadder point it came to my scope a while ago that a third party website has managed to gain access to, and post, Patreon content from here to there for free, and refuses to accept the Cease and Desist request, so I have been wondering how to combat it.

For the time being I will only post content like art, music, and builds to the Discord server for stuff that isn't going to be shared publicly.

This is not ideal but will at least prevent thieving attempts. Stuff that will be shown on our Twitter account after a delay will still be posted here first.

Once again I am so thankful for you all and helping us keep going and I shall speak to you all very soon (hopefully with a release date) 


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