SakeTami
LakeFeperd (FeperdGames)
LakeFeperd (FeperdGames)

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Secret Patreon Update


Actually, the secret is, the game is almost done!
Why is it a secret though? Well, I don't think it's a good idea to go around saying the game is almost done when those sorts of projects will always get delayed in one way or another, but for the patrons that can get a playable build, that build will finally arrive soon enough.

So here's the rundown so far:

Now what's left is to finish is the extra stuff, first, we need some sort of way of ranking the player, for that, I've come up with a solution, we have speed medals and score medals. There are only gold and diamond medals. 

In a "speed run" you'll race the clock, that goes without saying but score runs are a bit more complex. In score runs, you'll try your best to raise your score as much as you can until the 5 minute mark, where your score will start depleting, forcing you to finish the stage. While scoring, you can rank up multipliers and rank up as much points as you can.

This mode was mainly added as a way to give a little more purpose to the easily skipable enemies found around the stage, they are worth a lot of points so you will be trying to destroy as much as you can if you want to get a score medal, plus, you'll have to do it fast.

What's after that? Two main things, a concept art gallery, difficulty modes, an in-game shop, related to the gallery and possibly multiple save slots. Well, at least that's all that I can think of at the moment.

So, I'll see you guys for a build when the scoring ranks are finished, those will likely take at least a couple weeks, and speed ranks are already finished. It takes so long because I have to set those myself, that means I have to practice at my own game quite a bit.

See you guys later!

Comments

Performance seems fine, the game's been optimized quite a bit and no one is complaining about the performance anymore. So that's good, now what I'm going to do after fark's released is a secret.

LakeFeperd

A timed score mode sounds like an interesting change of pace from every game having only normal mode and some kind of time attack. Cool to hear that things are going well so far, and I'm looking forward to the day the finished product is out in the world. Out of curiosity, how has the optimizing gone? I ask because I remember that the demo from April of last year that during combat sections, especially bosses, there would be a good bit of slowdown. Has that been fixed? Ooh, also, what do you plan to do after Fark is released officially? Do you have another game idea you have, or are you planning to take a break?

Richard Anthony Ivan

I think so, I re balanced everything and polished up every enemy. It's hard for me to judge since I don't exactly remember how the game was when you last played it.

LakeFeperd

also wanted to ask if you touched up the combat in some way

Bandana Mee!

alright cool hype for a build to try

Bandana Mee!

Looking forward to another build and excited the game is nearing completion.

EightC

Thanks for keeping us updated. Sounds interesting.

Doki

Nice!

Iron Joe

Sounds like great fun.

RupeeClock

This probably wasn't a good idea to post, but I'm hype anyway. Aw shit nigga.

Anonymous


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