SakeTami
LakeFeperd (FeperdGames)
LakeFeperd (FeperdGames)

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New trailer.

No new demo this time, it will be a while before I can get a good version of the last preview build. Hang in there, I want to make the next one good.

New trailer. New trailer.

Comments

How about simply making enemies bigger? This way they will be better at blocking Fark's path, will be easier to hit at high speeds and would require the same amount of scripts running.

Gnidel

Wow! I couldn't be anymore proud to support such an amazing developing project! Keep up the good work!

Nick Sgourakis

Gotcha, the final is likely to have more enemies rolling around. I also need to re-work most enemies in general. That's one of the reasons you haven't seen a demo yet. Like always, the game has evolved over the course of development.

LakeFeperd

That makes sense. Once youd sort out the optimization id be happy if there was a more action packed version of the story mode with more enemies along the way.

Blushing Boo

So far that's mostly a performance problem. I need to optimize enemies, fast. Still, game play wise, they can get in the way too.

LakeFeperd

Looks amazing, but as i have already mentioned i would love to have more enemies running around in general to fill the open wide areas (or adding collectible items that do more than just charge up your special bar). It doesnt have to be in the standard difficulty either. Im sure there are lots of players who will enjoy your game as-is but also others like me that would prefer the action to be much more tightly packed.

Blushing Boo


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