SakeTami
LakeFeperd (FeperdGames)
LakeFeperd (FeperdGames)

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Current Test build.

https://drive.google.com/file/d/1c1CEfhQ4Q7qJYgDFpoXPsBPR17pfpIao/view?usp=sharing

This is the current incomplete build for the next demo. All it really needs now is all the music to be done and some other things.

This build has a fully implemented version of Floria Highway, a remake of the first boss fight with a whole new song, a new power (brawler armor), a world map and several fully animated cutscenes.

I've been almost in radio silence recently and there's a reason for that, I'm planning something big that may or may not work and I hope to talk to you guys about it soon, well not that soon, it will take a while but I hope it works.

Currently I'm at work on stage 7 while I wait for most songs to be ready.

Comments

Floria Highway is so cool! However, I noticed a typo in the cutscene after the boss (Spark's name isn't capitalized) and I find profanity in the cutscene after Floria Highway... unfitting. I get it, edge and stuff, but the game is cartoony and Spark didn't have profanity.

Gnidel

Id like to point out the camera feels way too sensitive right now, I pretty much had to force myself not to touch the right control stick in the first few minutes unless absolutely neccessary. Other than that sound effects for killing enemies could have a bit more oomph to it (as in, volume, also the same for using springs) while the frames where the game slows down while you hit enemies (or parry, but parrying is probably fine anyways because you cant spam it) are a bit too long. It gets fairly annoying to clobber a boss with your hammer if every whirlwind attack temporarily slows the game speed that much. To give some praise i really liked Floria highway but would like to see more obstacles used in the later parts of the level. At least the way levels should prograss there should be more spikes/bombs at the final parts. What I didn't like was the huge boss area at the end of the level for such a small boss. Wouldve been nice if the entire area was used for something. In fact i quite often found myself asking what the purpose of some of the huge open areas with literally nothing in them to do was.

Blushing Boo

It's cool, I'll give it a look later.

LakeFeperd

Update: A couple more <a href="https://imgur.com/a/z0eq0" rel="nofollow noopener" target="_blank">https://imgur.com/a/z0eq0</a> Sorry if this is bothering you.

Nick Sgourakis

Thought I could help ya out with a couple typos I noticed while playing this build. Here is the link. <a href="https://imgur.com/a/BNq1W" rel="nofollow noopener" target="_blank">https://imgur.com/a/BNq1W</a> First Image is noticeable but on the second image It should be "I don't really buy this "Unit 2" person being that much of a threat."

Nick Sgourakis


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