Questions about HDRI's
Added 2021-06-21 06:40:47 +0000 UTCThe HDRI's I've been sharing this morning doesn't really do much for the world, I'm aware. The resolution isn't that great, the image quality is questionable, but in all honesty, it's not as much about making great HDRI's as it is just something for fun and learning. Regardless, I'll be capturing new every now and then as I'll bring the camera to places I go, and of course I'll share them whenever I do.
The more interesting thing about HDRI's however is the machine I'm building which lets us capture some of the most high resolution HDRI's out there, way bigger than HDR Haven, PGSkies and CG-Source (and also way more heavy to work with :-D ), with really high quality. No fringing, hardly any sun flare, and virtually no ghosting. It also gives us another really cool perk which I'll be talking about later.
Now for the questions:
- Is there something in particular you're missing out there when searching for HDRI's online? Could be certain locations or views, certain weathers or time of day, interior/exterior, warehouses, ordinary rooms etc?
- There are a few out there, for example Duron Automotive, who sells HDRI's with backplates intended for automotive rendering. Is backplates something valuable to you, and what would you use it for?
- Naming conventions. What information about the HDRI is important to you? Location, time of day, sun angle in degrees etc? Does it matter?
- Any other thoughts you'd like to share/request?
Thank you :-)
Comments
I know it's probably very, very hard to do, but some sort of night scene would be really exciting. You rarely see those (for a good reason I imagine).
2021-07-02 08:46:01 +0000 UTCAah yeah this is good. Yeah super hard to control, but at least I can make sure to shoot during cloudy days (and hope it won’t rain) :D
2021-06-29 07:38:00 +0000 UTCI know you're sort of at the mercy of the weather, but I really want more cloudy sun HDRIs that produce brighter whites and softer shadows. A good example is 1313 from PG-skies, the sun isn't completely covered so it still produces some direct lighting.
2021-06-24 13:07:16 +0000 UTCPG and Jorgen Herland are good sources to model after in terms of naming conventions, location, time of day, sun angle, etc.
c widd
2021-06-24 01:26:25 +0000 UTCI can only agree, the ground makes a lot of difference. All my coming High-Res HDRI's will have ground. :-)
2021-06-23 09:57:10 +0000 UTCI'm honestly not sure my process generates a fully "correct" result either, as there are so many variables in play. I've been using X-rite's own program "ColorChecker Camera Calibration" which creates a profile unique for that set of images, which I've then applied in Camera Raw. I'd say the point of having high res HDRI's is mainly for visible background. It's nice to know that you can use the HDRI as visible exterior with great sharpness even in 5k-images and know that the view is perfectly in tune with the lighting :-)
2021-06-23 09:56:29 +0000 UTCKey feature for me is a ground. Many hdris have sky and black bottom stripe which is not natural. I tested almost all latest hdris placed here and all are great regarding natural feeling !
2021-06-23 09:52:17 +0000 UTCI've been creating some HDRI's myself with good results (I followed Greg Zaal's tut). The only thing I couldn't get right was the calibration card, the colors just seemed off a little bit. Are you using Lightroom to proces the photo's? Lightroom does something weird to the colors as well. A video about the steps you take would be interesting to me. I also wonder what the point is of having ultra high res HDRI's. Having high res clouds is nice but not that important. As long as the backplate images are high quality, I would say. Btw I noticed your sun is weirdly clipped, did you use an ND filter?
Joep Swagemakers
2021-06-21 15:05:56 +0000 UTC