SakeTami
vizguru

vizguru

patreon


vizguru posts

Status.

TL;DR:

As long as my Patreon page is paused, new subscribers can’t join and access the existing content, and I get a lot of requests to open it again. So to let them subscr...

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Patreon = Development blog

Hi guys.

You might have seen in the beginning of my previous post that I had resumed work on a short movie we started on a few years ago but shelved pretty quickly.

It'll be a metric T...

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Food for thoughts - My 3D Symposium presentation

This video took a while to make. It's a run-down of my 3D Symposium presentation which has been a high request for Patreon, however, in this video I'm diving deeper into the topics than I did in th...

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Airplane Window - Scene file

Hey guys. As per request, here's the scene file for the airplane scene. Sadly I had to remove the HDRI and the wing, but I replaced it and it's still looking fairly good. Well, except the 1-sided p...

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Airplane window - Animation Pt. 3/3

A series of three not-too-long videos showing how the animation of the airplane window came to be.

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Airplane window - Animation Pt. 2/3

A series of three not-too-long videos showing how the animation of the airplane window came to be.

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Airplane window - Animation Pt. 1/3

A series of three not-too-long videos showing how the animation of the airplane window came to be.

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How to render animations FAST in FStorm

Yes, animations can be a pain. When a client ask about animations, you start worrying about how long it will take you to render it.

Here's a neat little trick to reduce your rendertime almo...

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Airplane window view + Lightroom editing

As explained in the video, I've been wanting to try to edit renders the same way I edit photos; in Lightroom. Had some troubles with it, and still do, but it works pretty well.

Here's a vide...

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[SEPT] Photogrammetry - Reprojecting details

Hi guys. 


Let me apologise, I scheduled this video to be posted quite a while ago actually, but something went wrong and I didn't notice until now.


Anyway, here it i...

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PS - Concrete Road Block

One of the models I'll be using for the upcoming series. 

Download: https...

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Adding ground to bottom-less HDRI's

Hey,

I was asked to make a video on how we added the bottom half of the HDRI's (ground) to HDRI's that were missing it, for example CG-Source. 


Here's a fast but very e...

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[Public] Making realistic camera movements using this Key Reducer script

Download the script here: https://www.dropbox.com/s/fkg38qcf5mo1otx/Camera%20Smoother.ms?dl=0...

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[AUG] Breakdown - Teapot clouds scene

Hi guys,

I know this video should've been made two years ago, but... here it is. 

This is not an in-depth tutorial because the main techniques here have been shown in other videos ...

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[AUG] Chair with only white environment Pt. 4

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[AUG] Chair with only white environment Pt. 3

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[AUG] Chair with only white environment Pt. 2

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[AUG] Chair with only white environment Pt. 1

Hey guys,

So sorry for the posting mess-up, thank you all for your patience. Here's the first small series of videos I wanted to do for August, and I have a few more I want to do before movi...

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Updates for August.

Join our community and participate live: 2022-08-30 14:04:31 +0000 UTC View Post

Texture Supply Academy - Rust in Substance

Hey guys. This video is actually not for this Patreon page. And it's really intended for being public, but we're still designing the intros and outros so for now, we'll just share it on Patreon. &n...

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Mustang pt.10

Here's probably the last video in the mustang series, night scene with FStorm Volumetrics. The approach is a bit more conceptual, not my proudest creations in any way but hopefully the video will c...

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Mustang pt.9

Finally some rendering time 😍

I'm very happy with how this is coming out, and making this video also reminded me of why I love FStorm so much. also how easy it is to work with FStorm. Jus...

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Mustang pt.8

Adding dirt to the car!

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Mustang pt.7

Sorry guys, I'm not really happy with this video. Not that the result wasn't good, but because I didn't really know what I was doing and it feels like the video is twice as long as it needs to be. ...

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Mustang pt.6

Making the windshield materials, headlights, plastics and interior (sort of). Some stuff left to do but we're almost ready to start setting up an exterior scene.

On the link below you will fi...

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Mustang pt.5

The chrome material!

On the link below you fill find my dirt maps that I used in this video. They're kickin'!

2022-06-10 08:01:01 +0000 UTC View Post

Mustang pt.4

Let's make the car paint material!

Let me know if you have any questions, I know I screwed up a bit having the RT window outside of the record area so I did follow my own video and rendered ...

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Mustang pt.3 and a half

I actually recorded the whole process of modelling the Cobra rim as well. Not narrated though so I sped it up a bit. If it's useful, that's great.

Now time to continue with the actual images...

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Mustang pt.3

Here's a video modeling a rim. I thought I'd use this rim first, but realized that I wasn't pleased with the looks and then modeled the original Shelby Cobra rim instead.

Yet it's recorded s...

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Mustang pt.2

Very short one settig up the tyre I (probably) will be using. 

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