SakeTami
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Allen Key House -> V-Ray

Converting this scene to V-Ray (sharing scene file tomorrow) and also comparing V-Ray and FStorm a bit, justifying my choice of renderer.

Allen Key House -> V-Ray

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and the settings https://drive.google.com/open?id=1btOJ4Ahf4GTS7nNySVVmDyHYyMyT6014

here is a test with corona, render time 8min https://drive.google.com/open?id=1PV8S82DyTMG07A91M0cuf6kMPyIZifTd

When you have Vray version you can easily convert to Corona

Hi johannes, please make a corona version, i know its cpu, but it will be nice to know if there is some way to make corona look similar to fstorm

Hi, i bought some Luts from 3d collective and luts for corona are srgb and for vray luts are linear, may be that's the problem, you are using srgb luts

This unicorn beginning almost got me fall off my chair :))) QUESTION - why do Vram in FStorm frame buffer always have different numbers ? Sometimes I see (in your videos )20 Gb available, sometimes - 17.5 and it varies all the time. Same happening to me, I can have 8.7Gb on one camera, but 6.8 on the other. Really strange.

Hi Johannes, thank you for sharing your thoughts on V-Ray. Would you mind also sharing what your thoughts are on Corona and why it's not a render engine you're interested in trying out? Many thanks

Yann Verbeke

Thank you for explaining. So in other words, it's not possible to have a "correct" lut result in vfb, similar to what I get in ps, davinci resolve and so on? I don't get why they aren't following the same standard as all other apps.

Tried checking/unchecking everything, did not get a correct result. Tried several timesu before, can't get it to work :p

To get the same look, you have to click the display correction layer in vray and set it to "none," then in the LUT make sure "convert to srgb space first" is checked, then you will get the results you're expecting.

Hi Johannes, thanks also for sharing Vray stuff, talking about the issue you had with LUT, I'm pretty sure is related to linear color space. In corona (and I suppose in Fstorm too) LUT's are applied after Linear to sRGB conversion (which also include the relative gamma curve) in Vray LUT's are applied in linear color space, this is the reason why professionals LUT's creator specify the color space where the LUT was created. The reason why your render didn't match with the photoshop version (I suppose) is that you're saving the image from the frame buffer in sRGB, then working in PS in sRGB and saving the LUT for sRGB color space while Vray inside the frame buffer is applying the LUT in linear color space. The only way you can get the same results as the VFB is to work in photoshop in Linear sRGB, which is only supported by .exr


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