In this series of tutorials we'll tackle this close up shot of a tennis ball hit.
We'll build a tennis ball semi procedurally in Houdini. We'll add the hairs and details, light it and get it ready for production. In part 2 we'll talk about smoke simulations. I'll talk through different aspects and how we can use different sources and different settings to get cool results that we want. In part 3 we'll go through all the particle simulations and instancing of rocks, debris, etc. In the final part we'll put it all together and render our final shot.
BrainGrapes
2024-02-01 14:09:30 +0000 UTCPaul Esteves
2024-02-01 14:08:52 +0000 UTCPaul Esteves
2024-02-01 14:08:38 +0000 UTCBrainGrapes
2024-02-01 14:06:19 +0000 UTCcan inceler
2024-02-01 13:53:28 +0000 UTC