038 - Exploded Chocolate
In this one we'll cover fracturing the chocolate bar, exploding it in animation and also rendering the exploded pieces.
2025-02-15 14:00:15 +0000 UTC View Post
In this one we'll cover fracturing the chocolate bar, exploding it in animation and also rendering the exploded pieces.
2025-02-15 14:00:15 +0000 UTC View Post
We'll talk about vdb modeling a chocolate and creating chocolate textures.
2025-02-01 14:00:12 +0000 UTC View Post
This month we'll be creating the chocolate bar using VDB modeling. We'll then talk about chocolate textures and how to make a nice chocolate material. In the second part we'll cover fracturing chocolate to get really nice edges with cool details. Finally, I'll talk through the exploding shot using just sop level tools. Lots of fun happening this month!
2025-02-01 13:50:01 +0000 UTC View Post
In this tutorial we'll talk through the render settings for this. Specifically how to use the rest attribute on noises to get some nice details.
2025-01-15 14:00:14 +0000 UTC View Post
In this tutorial we'll talk about advected VDBs and how do set that up. We'll also create custom velocity fields using curves. It's a super useful technique I use all the time!
2025-01-01 14:00:10 +0000 UTC View Post
This month we're kicking off the year with some VDB advection. I'll talk about how to setup advecting VDBs and also how to create custom velocities based on curves. In part two we'll do the full render setup, in Redshift.
2025-01-01 13:50:00 +0000 UTC View Post
We'll tackle the rendering of the scene. Lights, materials and adding the small hairs that make it fluffy.
2024-12-16 14:00:13 +0000 UTC View Post
In part 1, we'll cover creating the knitting pattern, creating a Christmas tree, moving our knitting pattern onto our tree and finally expanding some threads in motion.
2024-12-01 14:00:20 +0000 UTC View Post
This month we're getting festive and we'll be creating a knitted Christmas tree. However, i want to show you a really simple technique that'll allow you to knit any object. We'll then take a look at the "expanded" threads and build that procedurally. Finally, we'll talk about rendering in Redshift.
2024-12-01 13:50:00 +0000 UTC View Post
In this video I will talk about rendering. This will not be a video showing how to render this scene, but rather an overview on how rendering works in Houdini. I feel like this is very important as a basic understanding of the fundamentals before actually making a scene look nice.
2024-11-29 14:00:10 +0000 UTC View Post
In this part we'll cover how to do multiple Vellum objects. Both the Shoe and the pillow will be simulated as Vellum objects.
2024-11-15 14:00:19 +0000 UTC View Post
In the second part of our shoe series, we'll take a nice slow walk into Vellum simulations. Again, this is meant for people new to Houdini. I do my best to explain things slowly.
2024-11-08 14:00:12 +0000 UTC View Post
In this first part we'll take a look at the Houdini interface, the different contexts and also start slowly and do some sop level animations using the twist deform in Houdini. We'll also use the MOPS spring node, here is a link to MOPS: https://www.motionoperators.com/
I also mention ODtools, which can be found here: https://origamidigital.com/cart/index.php?route=product/product&product_id=66
2024-11-01 14:00:18 +0000 UTC View Post
This month we'll be creating this fake shoe commercial. I am also calling this my "Intro to Houdini." I will be taking things really slowly, unpacking things as we go and explaining each step of the process so if you're brand new to Houdini, you can follow along and hopefully become more confident using Houdini in your own projects.
2024-11-01 09:16:48 +0000 UTC View Post
In this video we'll render out crumble scene using Karma XPU. I will render both the MPM and the Vellum version so we can compare.
2024-10-15 13:00:12 +0000 UTC View Post
In this video we'll tackle making the same scene using the MPM solver and the Vellum Grains solver to test the look differences and also the simulation time differences.
2024-10-01 13:00:17 +0000 UTC View Post
This month we're talking MPM vs Vellum Grains. We'll build this scene using the MPM solver and then we'll do the same scene using Vellum grains. We'll compare the results and also the simulation times. In part 2 we'll render it using Karma XPU.
2024-10-01 12:50:00 +0000 UTC View Post
We'll take a look at additional settings you can use along the workflow to make each step a bit more unique.
2024-09-15 13:00:08 +0000 UTC View Post
In this first part we'll tackle the entire workflow at a basic level. We'll overview each step before diving deeper into the different settings we can use.
2024-09-01 13:00:07 +0000 UTC View Post
In this month's tutorials we'll tackle 2d pyro simulations. We'll take those sims, put them through the new Cops 3.0 in Houdini 20.5. We'll use the copnet results to advect UVs and finally, we'll do some rendering in Redshift using our pyro simulation.
2024-09-01 12:50:01 +0000 UTC View Post
In this one we'll dive into karma and render our smoke and shoe.
2024-08-15 13:00:10 +0000 UTC View Post
In this part we'll talk through setting up the clip node to reveal our geometry. Then we'll use the leading edge to create our smoke simulation using Axiom smoke solver.
2024-08-01 13:00:11 +0000 UTC View Post
In this month's tutorial we'll take a look at the new updates to the Clip sop in Houdini 20.5. We'll use the leading edge to generate smoke and create a cool smokey reveal. In the second part we're jumping into Karma to render the scene.
2024-08-01 12:50:00 +0000 UTC View Post
In this video we'll talk about creating a velvet shader in Redshift. In the hip file I have the velvet shader as well as the hair workflow if you want to render the hairs.
2024-07-15 13:00:09 +0000 UTC View Post
In this tutorial we'll talk through creating different shapes using curves. We'll use vellum to create a base shape with nice wrinkles. Then we'll take a look at the two different methods we can use to deflate/inflate objects.
2024-07-01 13:00:44 +0000 UTC View Post
In this tutorial we'll talk through creating some nice wrinkly cloth objects. We'll then dive into deflation and inflation, and look at 2 different methods we can use to do this. In part 2 we'll talk about rendering and how to create this cool velvet shader.
2024-07-01 12:50:02 +0000 UTC View Post
We'll talk through retiming, meshing and then add lights and materials to the scene.
2024-06-25 13:00:18 +0000 UTC View Post
Surface Tension, Viscosity, Velocity fields are all covered in this one. We'll talk through each one and how to set them up. We'll look at the sop fluid and dop fluid nodes. We'll also talk about setting up a small wedging setup so we can see a variety of results super easily.
2024-06-12 13:00:11 +0000 UTC View Post
In this first part we'll talk through the absolute basics of fluids and how to set them up.
2024-06-01 13:00:14 +0000 UTC View Post
In this series we'll talk about fluids in Houdini. Instead of just talking about this effect, I want to talk through fluids in general. So, in part 1 I'll talk about the absolute basics of how you can setup fluids using both the sop tools and the dopnet (and why to use each one). In part two we'll talk about specific settings like surface tension, viscosity, droplets, etc. We'll also build some velocity fields to make our particles move as we want. Finally, we'll talk through rendering and how to make them look good.
2024-06-01 12:50:00 +0000 UTC View Post