SakeTami
Paul Esteves
Paul Esteves

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014 - Animated Flower Assets

We'll tackle rigging, animating and simulating pre-existing flower assets. I find this is more common than making procedural flowers when doing client work, so, I thought I'd show my workflow for this. 

014 - Animated Flower Assets

Comments

Very nice, could you do one tutorial that include the stalk and leaves? like a growing effect of the whole plant?? thanks

Mica Cruz

Hey Brian, there aren't any textures with the flower, I just used a ramp to change the colors. It was a very basic rs material setup.

Paul Esteves

Can you share with me the material of this flower?

Brian Nguyen

Thank you very much, I'll try that

Sebastian Livingston

Ahh.. I think you need to use a uv layout to center the UV and scale it up to fill the uv tile. As you're running over each piece, it should scale and move each UV to fill the island. You can then move it back afterwards if you need the original UVs again.

Paul Esteves

It's happening in the first foreachloop, yes facing y. I think that the uvs of this model are quite off. This is what I see: https://www.dropbox.com/t/XJNsJ0ln98G97M4Q Is there another way to map the line? Thanks,

Sebastian Livingston


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