In this first part of this series, we'll create a smoke simulation using Houdini’s SOP level pyro solver. We’ll talk through using falloffs to affect our smoke. We'll also setup the font and talk about tips and tricks to get the font to work nicely.
Luis Román
2024-02-07 14:46:54 +0000 UTCadam tracksler
2023-12-23 17:56:15 +0000 UTCPaul Esteves
2023-08-29 06:56:31 +0000 UTCLuka
2023-08-28 21:03:32 +0000 UTCPaul Esteves
2023-05-03 07:36:31 +0000 UTCPhilipp Welsing
2023-05-02 19:34:35 +0000 UTCPaul Esteves
2023-01-20 07:31:48 +0000 UTC