SakeTami
Paul Esteves
Paul Esteves

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04a - Procedural Flower Rendering

In this second part we'll take a look at the rendering setup (in Redshift). We'll take a look at the scene setup with the lighting. Then we'll go over the different materials and how we can create a variety of different petal textures both using procedural attributes and also using external textures. Links to the textures I used are in the HIP file. 

04a - Procedural Flower Rendering

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