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BLOODING — DOWN AND DIRTY VIOLENCE FOR DELTA GREEN

Blooding is a streamlined combat system for Delta Green. It presents an exchange of violence in full rather than turn by turn.

Successful attacks earn Threats that represent the momentum of violence. The side that has taken more Threats at the end flees or gives up. In a tie, both sides withdraw without getting their way.

BLOODING — DOWN AND DIRTY VIOLENCE FOR DELTA GREEN

Comments

Hi, can you post an example? Have you any updated document that I can playtest?

bouik bouik

My impression was that it would basically be one "round", where each actor gets an action, and you tally up the totals as it goes. I could be wrong though, I'm also curious about how many rounds this would go through. Looking at incorporating it into a game I'm running.

Taylor Bell

This sounds right. I'll ping Shane about it and get back to you.

Dennis Detwiller

Not sure if my understanding is correct. It is still a turn by turn fight until the players/NPCs die or run away. However, with Blooding, one turn could contains much more actions. If I have 4 Agents decide to attack 5 NPCs, the result could be came out just after one turn fight. Then, there will be 2nd turn or 3rd turn if the Agents are still alive and willing to beat the NPCs to death.

CODE_XC24


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