Head Collision must be enabled in User Preferences tab VR1!
Simply extract the contents of the archive into your primary VAM installation folder. Make sure that you download all dependencies from the VAM Resource Manager.
MegaFolder: Click me!
Day 1 Patch: Tweaks some animations which got busted at some point. More importantly, the collider editors on the Beastman should load properly now, fixing some "penetration" wonkiness.
Content Patch: Fixes some animation transitions. Adds one additional Day Event, the Uncage and Comparing Event, which was originally cut. Finally, adds a Scene Selector and Pause option for the Night Events in the Cheat Menu. One cut Day Event, the whipping event, remains cut, because I am unhappy with the quality of the event and any of my attempts to fix the animations. (The physics is just too wonky and unsatisfying).
v8 Patch: Fixes the Horse_descending morph bug.
New Patch 2:
Please note. There is a cheat menu behind you in the cage :)
This is the third installment of the Beast series of scenes. It is more similar to the original Conquered (You can think of this scene as a reimagined version of that scene), and my first scene, What Goes Bump In The Night? There are no narrative portions in this scene, instead I have focused strictly on the animations. This has decision made the scene significantly faster to produce and may be a model for all of my future scenes in the near future.
As always, please report any bugs. I will release a patch with some expanded features which are currently cut. I will also eventually release a VAMHub Lite version, once I've decided how that should look.
Bradmanifest
2023-06-27 21:29:18 +0000 UTCBradmanifest
2023-06-27 21:05:52 +0000 UTCBob Ballz
2023-03-25 23:52:16 +0000 UTCGrey
2022-12-19 00:38:42 +0000 UTCCorporal_Dan
2022-12-01 17:48:14 +0000 UTCNicky
2022-10-18 21:45:17 +0000 UTCL
2022-10-03 14:48:59 +0000 UTCWittypie
2022-10-03 09:42:13 +0000 UTCJon
2022-09-23 18:31:01 +0000 UTCfred smith
2022-09-23 00:13:00 +0000 UTC