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Unreal Engine 5 RTS with C++ - Part 34 - On Begin Cursor Over Events with C++

This is the 34th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. Today we are going to work on how to add begin cursor over and end cursor over events to our characters/pawns in C++. This is required to show overhead healthbars or any other details when we hover the cursor over these characters.

Unreal Engine 5 RTS with C++ - Part 34 - On Begin Cursor Over Events with C++

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