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Unreal Engine 5 Real Time Strategy Game with C++ - Part 27 - Building Details Panel

This is the 27th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. In this episode, We are going to work on how to show building details on the HUD for the selected building. At the end, when we select a building, details such as the icon of the building and health/hitpoints of the building will appear in the details panel on the HUD. To facilitate this, we will have to refactor some of the systems we have worked on in our game.

Unreal Engine 5 Real Time Strategy Game with C++ - Part 27 - Building Details Panel

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