This is the 26th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. In this episode, we will implement a system to show the build options on the action panel, when we select an actor or actors with the ability to build buildings. I can't that represent the building types the character can build will appear on left bottom of the screen and we would be able to click on those buttons and go into building placement mode and place buildings wherever the valid places you need.