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Unreal Engine 5 - Tabbed In-game Menu - Action RPG #163

This is the 163rd episode of the new tutorial series on Action RPG game using Gameplay Ability System. Today we are going to implement a tabbed in-game menu for our game. Here on top, there will be a horizontal list of buttons that represent each tab and by clicking on them, we would be able to open the tab associated with the button. We have already worked on an inventory menu and a skill tree menu. We will bind those elements to the tabbed menu system. Later on when we have a map, pause menu, quests page or any other tab, this system will support adding those too.

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Unreal Engine 5 - Tabbed In-game Menu - Action RPG #163

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