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Unreal Engine 5 - Skill Tree UI - Action RPG #160

This is the 160th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Today, we are going to implement a skill tree UI widget. Here we will be referencing the skill tree system in horizon forbidden west game. We will define the skills data in a data table and based on the data in data table, skill tree will be dynamically generated in the game. Data table will contain all the data about a particular skill such as name, icon, dependencies, level,.. etc. Later on, this skill tree will be integrated with the actual gameplay we are working on. But it is not necessary for you to have watched previous episodes of this series to understand how the skill tree UI is implemented.

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Unreal Engine 5 - Skill Tree UI - Action RPG #160

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