What's planned for the next release
Added 2022-09-19 21:32:40 +0000 UTCHello all!
If everything goes the plan, the next release will focus on visuals! Specifically:
- New character artwork: I showed my artist a list of monster girls who have not had artwork, and they picked the most interesting ones to them. Soon after this post, I will make a poll, and the winner will choose which of these monster girls gets drawn next.
This poll will be for $1 pledges and up for a couple of reasons, one of them being my ability to freely discuss the character/outfit/pose/scene/etc. without having to censor myself. - A reskin of the game: I always chuckle when someone messages me and comments that the game looks professional, because to me, it looks like an amateur developer came up with the look (because an amateur developer came up with a look. i.e., me).
To me, it looks like a website not a game. Hopefully with these planned improvements, that impression will be reversed: it'll look like a game more than a website!
I can show some preview images of the reskin here, since they are safe for work. Note these are a work in progress, and the color scheme definitely isn't the final version.
Homepage layout (without artwork)

Homepage layout options (with artwork)

Gameplay choices

Save dialog

Credits dialog

An addition to the survey pages

My color scheme preferences

Personally, I like the first two. In the end, I'm hoping to settle on a mixture that incorporates them both.
Anyway, let me know your thoughts!
Comments
Oh don't worry about that, I was never planning on copying the corporate mindset of AAA games, merely the polish. And even then, I don't see it as something attainable, not unless I have a whole team dedicated to it. I guess in my mind, MGF is in the polygon phase, and now I want it to look better. I'm not trying to achieve my stylistic goals, just move closer to them.
Bawdy Ink Slinger
2022-09-21 00:34:51 +0000 UTCYou’re going to need to try a lot harder than that to offend me and bye all means keep trying I enjoy the conversation. Also I if it’s perspectives you want I’ve got plenty of that and now it’s my turn to say I hope I don’t offend you. 1.every major title game in the triple A industry did not start that way doom started as a first person shooter with worse everything than then even the flash games had. Halo and call of duty looked like a bunch of Polygons. Minecraft started as something called cave game exactly where you did a few line’s of code on a computer. fallout has gone through so much from where it started it has basically changed genre.GTA changed so much it has swapped genre several times. FNAF-Henry Stickman-BTD… need I say more 2. What makes a triple A game has nothing to do with the game that title has been reserved for Major corporations with there army’s of programmers churning out a product for people to buy because they are trying to industrialize programming 3.if you want to look at the big game company’s also look at what they’re doing to their games. call of duty is a game of dress up. Fallout is trying to be fortnight. Minecraft… how did they screw up MINECRAFT all they had to do was occasionally release new content and fix bugs and it would maintain its as one of if not the most popular game in the world. 4.every one of these games made it big because someone took whatever stuff just happened to be laying around at the time and poured there heart and soul into it not because it had millions of dollars and good graphics. Now look where they’re ending up all because the people who made them stop caring. So please even if it means this game will grow to a triple A title do not aspire to be like them please do not stop caring
Ember
2022-09-20 23:45:13 +0000 UTCHopefully I didn't offend you, as that wasn't my intent. And hopefully I don't offend you further by saying it was worth it to get your perspective; I hadn't considered your point of view, so thanks! After some reflection, I realize why I see it differently: I compare my game's look to other games that use the same engine (Twine). Monster Girl Farmer's look pretty much what Twine provides, so from my perspective, I've put in the bare minimum effort. But that undervalues Twine's default style (let's see who else I can insult in this reply). (I'm still reflecting) So that's what I see as the bare minimum. What's the maximum? Well from my perspective, that would be the polish of a AAA game. I know those are unrealistic standards; AAA games have multiple teams of people working on polishing the look and feel, I'm the only one implementing look and feel for MGF, and I've never heard of a AAA text based game in recent decades. Anyway, I'm not really certain what my point is, but I've found value in thinking this through out loud, so I want to thank you once again for helping me put things into perspective, and I want to apologize once again if I offended you.
Bawdy Ink Slinger
2022-09-20 22:57:55 +0000 UTCKeep in mind that when you hear someone saying your game looks professional it’s because to a majority of your audience including me it actually does. most of us grew up in the age of flash games to us any browser game that isn’t blurry or not a stickman looks like high definition.
Ember
2022-09-20 10:26:18 +0000 UTC