SakeTami
Ivan Vostrikov
Ivan Vostrikov

gumroad


Substance Painter Premultiplied Alpha Shader

Custom PBR Metallic/Roughness Shader with Premultiplied Alpha

Have you tried texturing glass in Substance Painter?

By default Substance Painter there has only one semitransparent shader - Alpha Blending. With this shader, with increasing transparency, reflections and speculars also become transparent.

To solve this I suggest using a custom shader with support Premultiplied Alpha. The videos  show how to install and use it.

pbr-metal-rough-premul-alpha.glsl


Substance Painter Premultiplied Alpha Shader

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