Android optimization + yet another pause
Added 2020-04-23 08:03:58 +0000 UTCI hope you guys are doing well during this weird times we're living, on my side the quarantine still active but there's hope that next month some movement restrictions will be lifted. Like I said last month, the Patreon will be resumed when things go back to normal, so this month will be also paused.
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About the progress, there's not much to report, I focused on improving the Ram consumption, this allowed the game to work on Android devices with 3GB of Ram(and lots of bloatware) without issues, the current public version, 0.2.101, requires 4GB.
On Android, the efficiency it's way more important and limiting the framerate to 30fps heavily reduces the power consumption. In this kind of game, it's completely reasonable to play at 30fps, it's not a shooter or a game where you need to react fast.
Finally, the Android versión required is 7 since it's the first one to support Vulkan, but I've tested it on OpenGLES 3 and there's no noticeable difference, so the required Android version can be decreased to 6.
Thanks to everyone for stay there
See ya soon :)
-BudaCoca