Welcome to this first tutorial in which we'll explore audio reactivity in TouchDesigner using the ARE (Audio Reactive Engine): https://www.patreon.com/posts/are-audio-engine-130996091?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link
This TouchDesigner .tox allows you to analyze music in real time and use the extracted data to animate any entity.
In this first tutorial, we'll focus on the "Drums" section and apply it to a visual. The visual is from my previous tutorial: https://youtu.be/yfDHqNEuiZQ?si=4yQX-3qNUOIbFCaQ
There's also this tutorial that will allow you to use Windows sound as an audio input directly in TouchDesigner: https://youtu.be/D-1_b0t1qdI
If you use this system, please mention me on social medias, thank you :)
Instagram: https://www.instagram.com/sarv.vj/
TikTok: https://www.tiktok.com/@sarv.live