Goddess Maker Mechanic: MENTAL IMPEDIMENTS
Introduction
In Goddess Maker’s “Lab of God” game section, Mental Impediments are an interactive means to permanently increase the player character’s intelligence al...
Introduction
In Goddess Maker’s “Lab of God” game section, Mental Impediments are an interactive means to permanently increase the player character’s intelligence al...
Introduction
To preface, I wasn’t going to add additional support tiers until someone explicitly asked me to, since I was unsure it would be appropriate to give platform t...
Date: September 14th, 2025
• The last of the A.2.X series of updates, until A.3’s development.
• Much parallels to A.2’s initial build development.
•...
Introduction
The corresponding illustration to this post features the community-commissioned characters “Brad” and “Celine”, whom are connected to a community-commis...
Introduction
Today is the Anniversary of the Release of the First Distribution Build, A.0, of this Official Multi-Year Goddess Maker Project.
As A.2.2 is coming...
Introduction
From out of left field, there’s a mechanic in Goddess Maker’s “Lab of God” game section where politics is involved, a distinct mode of operation away fr...
Introduction
As Goddess Maker is presenting itself as a roleplaying game set in a unique developer-crafted world, it is key to ensure that the characters are beholden ...
I express a strong vocal interest in seeing the actualization of a centralized Ascension Fetish Online Community, and if such a community were to exist it would need a foundation to lay itself on, ...
2025-05-15 09:09:02 +0000 UTC View PostDate: April 30th, 2025
• The first of the A.2.X series of smaller, more frequent updates.
• A.2.1’s main focus was the development of new art assets to replace ...
Prelude: Commentary on Attribute Color Choices
To those whom filled out the recently closed attribute color preference form, I thank you as it has help me settle on my defin...
As Goddess Maker has multiple independent growth attributes such as height and intelligence speed, it is wise to categorize them by distinct colors for immediate reference.
Although I have m...
Introduction
A Talk Tree in Goddess Maker’s “Lab of God” game section is a quality of life feature that’s meant to be a type of ongoing conversation with a consequen...
Mechanic Introduction:
In Goddess Maker’s “Lab of God” game section, Prestige is a mechanic directly linked to Breast Growth for the Partner Character and Penis Growth...
If you’ve finished playing with A.2, please take a few minutes to fill out this survey.
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2025-02-22 00:51:26 +0000 UTC View PostDate: February 14th, 2025
•The third major build of Project Binary Ascension, Goddess Maker A.2, has been released to the patrons whom have met the financial qualification...
Introduction:
Like the Q&A prior to the release of A.1 and now that we’re near the end of the post-A.1 period, I’ve decided to write out a new Goddess Maker Q&A....
Introduction
In Goddess Maker, Sex can either be a scripted narrative event, or more commonly, an interactive sequence, the latter which will be explored in this mecha...
Introduction
In the full game of Goddess Maker, NPCs are the “living” population that make up the diverse coloration of the human species.
Unlike other games wher...
This is a poll to get a feel of the community’s favorite fetish scenarios from the twenty game-applicable scenarios below and a nudge to which I should take a special consideration in developing....
2024-11-30 04:12:21 +0000 UTC View Post
The Character “Captain Disgust”
Captain Disgust is a world war survivor and ex-police chief of a previously prosperous urban city that had been ruthlessly demolished not...
Annual Membership Subscription
From this day forward, you can upgrade to an Annual Membership that guarantees your support and access to the newest game builds for a whole y...
The Character “Freda”
Freda is a character mix between the short troublemaker archetype and a glorification of the negatives of organized crime.
Freda’s c...
Introduction
The “Lab of God” section has a continuity of canon events that progressively get crazier and crazier, the longer the procrastination on securing a path to g...
The Mechanic “Grocery Store”
The local Grocery Store is an nearby institution to the lab that sells the Player and Partner Character nutrients at a generally lower cost ...
Introduction
The “Lab of God” section of Goddess Maker is the fundamental “human-based” section of Goddess Maker, and so is the most natural when concerning the occu...
Introduction
In Goddess Maker, the Omni-Hub is the game area that binds the route-based game structure together and serves as the method of recognizing 100% completion.
Introduction
Since people liked my Height Scale, here’s the Intelligence Scale that I’m using for Goddess Maker.
How is Intelligence Measured? 2024-10-08 17:10:48 +0000 UTC View Post
Premise:
Due to the open nature of Goddess Maker’s Gameplay, there will be a lot of minor characters that serve as benchmarks for attribute comparison, as well as making a...
Introduction:
One of the goals of Goddess Maker is to present the ascension of godhood, as a potentially positive act, rather than a certain negative transition of someone s...
Introduction:
Since there are those who are curious about to what degree the game sections within Goddess Maker's route-based gameplay differ from each other, I made a sampl...