16/04/2022 Patreon Devlog
Added 2022-04-16 01:48:19 +0000 UTC16/04/2022
This Week's Summary:
- Finished revamping all the CGs
- Doing a quick round of feature testing
- Release is...soon
- Working on Quill's route
- Quill character sprites
The Ramble:
So...I think I forgot to update last week? 😱😱
Life's been kicking my butt a little. But that's a story for another time.
So let's talk GAME.
I finished the CG revamp - I ended up making edits to around half of the CGs. Sometimes they were small things and other times more significant. In some CGs, the big "revamp" was....that I fixed Morgan's chin. LoL In other CGs I made bigger adjustments that required more work.
Ultimately, I'm happier with the CGs but I'll always be able to nitpick them. So I'm just trying to accept that they aren't perfect and it's okay.
Next I pushed out a new beta version to just a few people this time as I really need to get feedback on features and broken links and things like that. It's much easier to keep testers focused if it is a small group. And since this is essentially the final version of the game, we're just trying to get through it really fast.
We've fixed quite a few broken links - mostly from me misspelling wiki hyperlines ("thekinetics" instead of "theakinetics"). There are places where the flowchart isn't unlocking correctly so we've fixed those.
I really want to get as much of these things fixed as possible because some of them actually break the game. Typos and the like need to be fixed but I'm really looking for things that will severely impact gameplay or break the game right now. And we've caught quite a few of those.
So yeah, there's not much to report because we're really just testing and clicking everything and double checking that the flowchart unlocks. Clicking through the gallery and hotlinks itself is just a boring time sink. So yeah.
In the meantime I've been working on Quill's route. It's about 50,000 words at this point. And that's progressing pretty well.
Oh! I've worked on some character sprites for Quill's route. You can see those below.
First we have Locke. He is a side character in Quill's route. He was originally going to be a route antagonist but the story has shifted a lot and he is actually one of Quill's good friends now. He's a much friendlier character and has a different back story than he originally had. As you can tell from the sprite, he is a "cyborg" (called 'cyber augments' or just 'augments' in the game).
Next is Vale. Vale is a new character that I ended up creating as I was working on early chapters and realised I needed someone to give Morgan Esper guidance in this route. And that's Vale. They are Locke's office assistant and another friend of Quill's. They give Morgan a lot of advice about how to use her abilities and are a very adept bishop. They are very easy going and most people forget that they can basically kick everyone's butt very easily if they want to.
Quill...already had a sprite but needed clothes that looked like a responsible adult instead of a cyber goth teen. Because sometimes he does have to leave his house to go look like a working grown up. So he got an additional top. LoL
My hand has actually recovered a lot in recent weeks. It still hurts and doing certain activities still hurts but it's much better than it was back when I was working on all the CGs. So doing all this art lately hasn't been a problem really.
I'm grateful for that.
Sneak Peeks and Previews:

Upcoming Week:
I know it's a short update this week but really there's just not that much to report because we are essentially just...testing. And clicking things in the game. And skipping through content to make sure everything unlocks.
So yeah. I'm hoping that my next update will be to tell you that early release is out and give you a final release date.
I'm tentatively looking at the first week or second week of May for game release - which is just around the corner.
*implodes with anxiety*