SakeTami
Steamberry Studio
Steamberry Studio

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18/09/2021 Patreon Devlog

09/16/2021

This Week's Summary:

The Ramble:

Okay so this week started with me focusing on flowcharts and pushing out Caleb's route for beta testing. Caleb's route has already gone through alpha testing so it's familiar to most beta testers already. But the next route to go out will probably be Magnus' route. And that will be brand new content even for beta testers.

It's never even been alpha tested so I imagine there will be more errors than Caleb and Ari. But sometimes it's just difficult to push things out in stages. So. ANYWAY.

I also set up the templates for Magnus' and Lance's flowcharts. Since I was already in flowchart mode, it felt reasonable to get those templates set up too.

I playtested Caleb's route a few times to come up with a loose guide for how to get all his endings. And I wrote that up. . .

Then moved into working on sprites for Caissa's route.

I've actually art done some sprite work for Caissa - but I didn't get very far in. I ended up pausing to get all the early side characters imported and coded into the game. This actually took a couple of days as none of them had expressions.

Celeste - I realised I was going to need a secondary outfit for Celeste that I hadn't completed and also made a few minor corrections to her sprite. Nothing major really - just made some tweaks to her hair.

Carrie - I thought I was going to have to draw all her outfits but was pleasantly surprised to discover I'd actually created all her necessary outfits already. I don't think I made any corrections to her sprite either; just had to do her expressions.

Jun - Jun also had all his outfits done, but I did end up making some corrections to his face when I realised he was very, very cross-eyed. And I needed to adjust his hair as well. He also needed his expressions done.

Rosenthal - This is a one-shot side character who appears in a single scene. Sort of a step up from a "Bob." He is named and has enough character he needed a unique outfit despite using the "Bob" base. And because he's meant to be older, I also had to make some other changes to the shading and sprite.

Odette - existing character, already in the game. But I made adjustments to her sprite again as some of the shading on her face has been bothering me.

I worked on a random CG. Of...Morgan and Quill??? His route isn't even written yet? I don't know. Sometimes ideas happen. LoL

I have coded sprites up to Chapter Two in Caissa's route.

Finally, before I pushed out Caleb's route for testing, I went through the google doc for Ari's route and made corrections. I really wanted to get those taken care of so that new beta testers had the most corrected version of Ari's route to play.

Sneak Peeks and Previews:

We finally get some screencaps of the Finachetto manor. It's a very RED place. LoL We also see the outfit that functions as Morgan's "default" outfit through most of this route. She wears it once in Caleb's route I think. On a date. But it's mostly her outfit in this route. 

We won't see the usual blue outfit again in this route at all.

Upcoming Week:

Caissa expressions, really. I may go ahead and do Magnus' flowcharts. But I'm really not in a hurry to push his route for testing. I want people to have time to go through Caleb's route.

So mostly Caissa expressions.

I may need to stop and do more sprite related artwork depending how far I get. As I've mentioned, I do a lot of sprite importing once I reach that character in the script.

As of right now, though, I actually only have one more proper named side character to set up (Rowan). There is another very minor character (Lucas) in Jack's route. But he's similar to Rosenthal in that he's a "Bob" with a name, not a completely unique character.

I think Rory will need an additional outfit so when I get to his appearance, I'll probably have to pause and get that done.

And otherwise, it's just "Bobs" - I have a few Nyx agents that need to be set up. . .And I think that's it.


So that's really it for now. I will see you all next update!


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