10/10 Patreon Devlog
Added 2020-10-10 05:51:34 +0000 UTCHey everyone! Here we are with this week's update. It's later in the day than I wanted to do it but I've been busy on game stuffs all morning!
So let us begin. OWO
Summary:
- 2 new BG this week
- Numerous small sprite variations for Morgan
- Two Cgs
- Asset coding for the interludes
- Editing a few scenes to flesh them out
- Scoring Caissa's route
- Testing Caissa's entire route playthrough
- Released a new build for beta testers
The Ramble:
So...LoL.
I didn't write this week.
Like...at all.
I think if you look back on last week's updates it's actually obvious I was starting to burnout on writing and needed a break, though I kept pushing myself to try to write more, write faster. And early this week, I thought I'd give myself a day off from it and work on CGs or something. And it was just…*nice.*
So I thought I'd give myself a few more days off from writing. And then I decided I was going to take a week off from writing.
About midway through I kind of started having the itch to work on writing again but I forced myself to not do it. I focused on art, on coding, on testing. On anything but writing.
I got a lot done but I did not write. And I think it was a much needed break, honestly. (To be fair, I did write some - but in was in the form of editing a few scenes. Nothing major.)
It was a nice break and though I'm ready to get back to writing Jack's route, I'm glad I took a week off to other things.
So let's talk about what I did this week:
For Morgan's sprite, I added a ton of her variations and some new outfits. I coloured and set up three additional hairstyles (wet hair, formal hairstyle, ponytail for training scenes). I added a few other small variations - injuries she gets at a couple of points, for instance. I also did a couple of her additional outfits. Like the gown she wears during the party in Caissa's route, Reuben's shirt, and a few other things.
I didn't actually code these in yet. But they are there now!
I completed two more "introduction" CGs - one for Quill and one for Yuu. Fitting a CG for Quill into his SUPER BRIEF introductory scene meant fleshing it out a little. I didn't add much more content - I just extended the part where he's trying to get Morgan up and off the street before she completely passes out. This allowed me to work a CG in for him.
I did asset coding throughout the "interludes" but do need a couple of additional BG variations for part of it. While asset coding, I made a few edits (as I always do). I expanded Magnus' scene in this portion to account for the fact Morgan has potentially met him before. When I originally wrote this sequence, the player had no opportunity to meet Magnus. That's no longer the case so I needed to create a small variation there if he's familiar to her.
I also put the actual choice scoring into Caissa's route so his content should be accessible now (without scoring, endings and romance sequences aren't able to unlock properly).
Then I playtested it once.
With BGs, scoring and some sprites (not all LoL), Caissa's route is now in the alpha state and is ready for the first route of testing! Exciting!
Sneak Peeks and Previews:
This BG is of the indoor garden at Endgame HQ, Cor Solaris. A lot of cute moments happen here because many characters use it as their little 'getaway' spot when they need to decompress.
Upcoming Week:
Honestly, I'm not sure what all I'll do. Probably some writing and some asset related stuff.
I need to get some BG variations set up and coded, so I will probably do that.
I expect I'll be hearing from beta testers too!
So it'll be a "Whatever I want to work on" sort of week! I'm looking forward to it.
See you all next week!
Comments
Big oof on the burn out! Progress is progress though, so if you’re having hard time with writing it’s definitely time for a good break! Love the CGs! Garden is super pretty!!! Remember to take care, and don’t work too hard. ^_^ and thankies for the update! ❤️
Meagan
2020-10-10 23:58:54 +0000 UTC