Finalizing NPC's, Navmeshes, and moving onto MCM automation (Ultimate Skyrim SE Devstream 3/29/21)
Added 2021-03-30 20:01:25 +0000 UTC
Hello everyone! Hope you had a wonderful week, as always.
Development Summary - Week of March 21st, 2021
- My focus for this week was stepping back and doing some deep prioritization: really sussing out what needs to be in the initial early access build, and arranging tasks accordingly. As of now, the big remaining obstacles are finalizing NPC's, cleaning up inns, updating mods that have aged since development started (so Wabbajack can grab the files), and automating MCM's. Once these tasks are complete, and we've tested the whole build for outstanding bugs, I think we'll have a strong release candidate for version 0.1.0.
- I spent a lot of time on NPC's this week, ensuring that all the face tint data is correct & that all the NPC's fit the setting. I'm quite pleased with the results, and hope to wrap up this task early this week.
- I also had some time to reacquaint myself with navmeshing & landscape editing in the Creation Kit: a skillset I've been missing for a while now. This means I now have much greater control over the placement of objects, erroneous grass growth, and the like; a very exciting prospect for the location expansions & edits coming in later releases.
- Finally, I've been discussing solutions for automating MCM's at length with my team & with the talented list authors on the Wabbajack server. We have a couple different implementation options to explore here, and I hope to sink my teeth into the task this week.
Thank you for your time & your support as always, and I hope you all have a wonderful week!