Version 0.81.X
New shader and model for beards that uses masked hair cards while retaining their runtime variability for colors, shape and length. Starte...
2025-10-01 03:35:41 +0000 UTC View Post
New shader and model for beards that uses masked hair cards while retaining their runtime variability for colors, shape and length. Starte...
2025-10-01 03:35:41 +0000 UTC View Post
Added basis for new 'anywhere' style doggy pose, which will have the top character going on all fours if they are much larger than their b...
2025-08-01 02:52:57 +0000 UTC View Post
Giving the game's djinns some love this time. Included in this version are the following bits:
Levant Tower now features a whole new entry area with ...
2025-05-31 23:24:08 +0000 UTC View Post
This version features a proper inclusion of the story cutscene from the previous version into the quest line, which will now appear after completing Bolt's sample request and restarting or clicking...
2025-04-01 02:54:03 +0000 UTC View Post
This series of versions features primarily some story content and cutscenes regarding an often-mentioned name in the lore, and one who has not in fact appeared yet.
Given that it's a flashbac...
2025-02-01 04:12:53 +0000 UTC View Post
Enough with online mode endeavours for a while.
Missionary now features the ability to stroke bottom's pole, using an all new hand rig collectio...
2024-12-01 04:16:54 +0000 UTC View Post
And there goes another very busy month improving on the latest feature.
Reformated all the building piece data, allowing much smaller download sizes for online s...
2024-11-01 03:57:09 +0000 UTC View Post
All the impressive stuff players built during the previous version really prompted a major rethinking and subsequent closed testing of the server for a couple days. Really was not expecting such a...
2024-10-01 01:40:42 +0000 UTC View Post
It is not just about creating the perfect tusk husband (and friends), he also needs a home. This feature has been cooking for a while and couldn't really come out until fundamental server issues we...
2024-09-01 02:11:28 +0000 UTC View Post
Alright, onto doing some renovations. This time I'm giving another round of graphical improvements to some of the assets that were left without proper visuals for a while. The Bathouse, specificall...
2024-07-01 02:47:04 +0000 UTC View Post
This version features a preview of a trio-pose. A massively complex rigging retool of the very first pose the game ever had, originally for two (and don't worry, it is still as it ...
2024-06-01 01:41:06 +0000 UTC View Post
Well, I held out long enough about genie stuff so it's time for a revisit.
Flight mechanic. For now, limited to genie drones. The skill makes use of their mana pool a...
2024-04-01 03:39:04 +0000 UTC View Post
Time to throw in QoL tutorials and guides.
Time to remove the christmas decor. This version features:
Love them or hate them, this version features a couple of gameplay balancing changes and OH IS THAT A NEW STORY CUTSCENE?
Custom NPCs (non player characters) either randomly generated or created with the NPC editor can now be loaded during online sessions 2023-11-01 06:41:50 +0000 UTC View Post
I really wanted this to be a fun update dedicated to pride month, but certain things regarding player experiences online caught me off-guard and threw a monkey wrench in the moral gear box. Let's j...
2023-06-30 21:42:45 +0000 UTC View Post
This version comes with a massive update to the underlying Unity engine, which for a very long time stayed in version 5.6.7, making a huge leap to version 2022. I ...
2023-03-01 01:09:03 +0000 UTC View Post
Habemus extra round bellies.
Last one for the year dedicated to online mode, and likely awaiting some patches. Features include:
I've Been working some more on animated story content and wanted to do something a little different again, though this time I'm not too confident about its explicit level, so I am adding a content ...
2022-12-01 03:10:35 +0000 UTC View Post
Back from vacation and with some content for the online players:
This version is primarily focused on enabling combat on non playable characters by implementing AI protocols and endurance mechanics, enabling them to face against...
2022-06-01 01:51:25 +0000 UTC View Post
Finally back and ready to continue. Having multiple jobs sucks.
Features include:
This version introduces a new and trendy tech, among many other tweaks and fixes (and inevitably, maybe some new bugs):